EdinHouston -> RE: WitE Woes (7/21/2009 8:29:36 PM)
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I'll say again what I said before about a game this big: better to do less, and get it right, than try to do too much, and create an unplayable, unmanageable game. It sounds like they are aiming for a strategic/operational level game of the Russian front, giving the countries what weapons and troops they had historically. That make sense to me. If you try to include things like choices in industrial production, well then you are creating a grand strategy game that would make more sense for a European theatre (or even global) WW2 game, not a game focused on the Russian front.
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