Jimmer -> RE: Intriguing idea: Hiding the rolls (7/30/2009 5:52:46 PM)
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ORIGINAL: Marshall Ellis I am bundling a 100 d6 rolls for reinf for each combatant. I believe this should cover the possible number of corps without a leader that could roll for reinforcement. With the rolls hidden, this becomes a lot more viable. However, you would want to always hide the current round's rolls in this case. In other words, allow the person to see only the rolls that occurred in the previous round. The reason for this is that if the person knows whether a particular army reinforces or not, he could change the order of checking to get a better result. Example: France attacking Prussia. Both sides get average first round results. Soult is running the combat for the French with 3 corps. von Blucher is running the Prussian side with 5 corps. Napoleon with 3 corps and Davout with 1 corps are able to reinforce in. If the player can re-load the turn, ONLY for the purposes of finding out who gets a good reinforcement roll, that's valuable. If the rolls are pulled off a stack of rolls pre-generated, he can use this knowledge to choose which one should try first (if it matters). In the example, let's say Nappy rolls a 6 and Davout rolls a 2. Well, knowing this, he could go back and try again, this time having Davout attempt to reinforce first. If the results are hidden, then he wouldn't be able to discern this knowledge. By the way, holding a variable for "how many reloads have been done" won't help. If I were inclined to cheat, I would have two copies of the game on two different systems. I would load up the game on my test system first, and see where I got the best results. Then, I would throw them away and go back to the primary system and use the knowledge I gained elsewhere to better my results. Thus, reinforcement results need to be kept hidden as well. Of course, with the model in place now, this is impossible. The current model has the leader roll, and if successful, the reinforcing player decides which corps join the battle. It should be "all or nothing". If Napoleon succeeds, then every corps joins the battle regardless of whether Nappy wants to leave some behind. So, you would have to get rid of the two-step reinforcement. However, if that's too hard, you can do it this way: Generate a table of all stacks that can reinforce. For stacks with no leader, separate out the corps in the table. Sort the table by area (and then by corps number in area, if no leader present). Finally, have a check box next to each corps. The player would check the box to indicate it will reinforce IF it succeeds on the roll. This is different that the original method, but security demands in the computer version are quite different from having humans look over the die as it is rolled. :)
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