gwgardner -> Battle of Brittain potential (7/23/2009 6:34:36 PM)
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What I'm seeing in German attacks on the North Sea, in a game where the British AI have a naval presence in the North Sea, is: 1)100% success for a German air unit, air army or air division, to find a ship to attack 2)100% chance for a hit on a ship 3) 0% chance of the attacking air unit to take a loss after hitting the ship This has been consistent over a couple of turns, with 8 German air units attacking the North Sea in mid October. I'm not complaining about the dominance of the air units over the sea zone. If the UK has a lot of ships in the North Sea, then they are wide-open targets. That's good. I think a strong air presence SHOULD control a sea zone. However, shouldn't the losses to the air units be tweaked a bit? Anyone know the historical loss rates for sea zone attacks? The AI needs to get it's air force into position to intercept my sea zone attackers. Does the AI do that? Can a human opponent even do that? [This is so kewl because it has real potential for a Battle of Brittain style action. I tell you, this game has simply gotten beter and better. It has so much potential.]
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