Reiryc -> Re: Why so much delay in ground battles? (6/3/2002 12:49:49 AM)
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[QUOTE]Originally posted by Henri [B]I wish ground battlesgave more info on what is going on or else only gave me the result of the battle, the latter being preferable. In a typical turn, for each ground battle, I see an unchanging information screen that says how many men are involved on each side. This stays up for about a minute while a window has information flashing by saying "3rd battalion attacks" and so on and so on without any information on casualties or anything else, and while sound effects and explosion flashes go on without any information being transmitted. What is the interest in knowing who attacked if I have no info about what was the effect? Finally a screen shows up giving the result of the battle. In my games, this is by far the most time-consuming activity. Is there any reason why it takes so long for each ground battle to display? Is the computer doing some background calculation one man at a time or something? Other battle screens can be shortened in the preferences, but there doesn't seem to be any way to get rid of this useless information. This goes on for anywhere where both sides have units in the same hex, even if there is no fighting going on. While I'm at it, I don't understand how say, 5000 men can assault 25,000 men and the result is one side gets 4 casualties and the other side gets none! And in most of these battles, there are no casualties for either side! Cripes in a week, a 25,000-man unit would get more losses than that from trenchfoot! Scusa me, but I just don't get it... Finally, there should be a key press (return?) equivalent for pressing that darn little arrow to get rid of the battle screens. Henri [/B][/QUOTE] If you dont want to 'watch' the ground battles, click the done button to move on to the results screen...it's what I do anyway. Reiryc
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