Bart_Breedyk -> Amphib assaults too easy? (7/24/2009 2:45:20 PM)
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I've always been interested in the sort of 'grand strategy' wargame that Time of Wrath falls into so I didn't hesitate (long) before getting myself a copy. I started a new grand campaign as Germany with everything set to default levels except for a few graphics preferences. Thus far things have gone remarkably well for the Germans; Poland, France, The Netherlands, Belgium and Luxembourg have all fallen. Denmark and Norway have capitulated without a shot being fired. Hungary, Slovakia, Romania, Italy and Spain have all joined the Axis and Russia hasn't declared war on me yet. So in the Fall of 1940 I find myself on the West Coast of France wanting to invade Britain. After a month or more of moving, upgrading and replenishing units I attempt the invasion. Having no idea how to do this within the mechanics of the game I had a few false starts but eventually a surface force of some 16 German warships escort an expeditionary force of 2 Infantry Corps, 1 Armoured Corps and one Armoured Division across the channel to invade Portsmouth. Two turns later the deed was done and German convoys were entering Portsmouth harbour with both supplies and reinforcements. Apart from some casualties on the landings, these are the only losses they suffered before Portsmouth fell. The British Navy, which had sunk two small amphibious forays earlier, never even contested the channel crossing. The British airforce, which had been a very real and very potent thorn in my side in the battle for France, never even put in an appearance and were destroyed by German armour on the ground South of Edinburgh. So I'm wondering if I've just been extraordinarily lucky or has anyone else noticed this? I realize that I'm playing the AI here and that a game against a human opponent might be something completely different, but I expected things to be a bit more difficult than what I've seen so far. Perhaps I will try a new game with a higher difficulty setting.
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