FOW -> Player reconfiguration of Carrier Air Groups (CAGs) (7/24/2009 5:35:30 PM)
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To set the scene: USN - formally changed CAG composition throughout the war in response to the strategic situation. In simple terms more fighter, less anti ship, then added ground attack. This we see as the loadout change iaw rule 19.4. I'm happy with this. RN - historically they formed a CAG dependent on the task and regularly rotated disbanded and reformed FAA squadrons. In game you get a set CAG and it doesn't change. Not realistic but I live with it. IJN - In game a CAG changes from 1/3 each F/DB/TB to 3/8 each F/DB/TB from June 42. What I don't know is WHAT DID THE IJN DO IRL? Can anyone point me in the direction of some source/reference material for the IJN changing CAG composition either ad-hoc or for major operations? The situation: I find myself in a game where KB has appeared and launched a.m. strikes and CAP of 299 F, 42 DB, 270 TB + unknown number of a/c on naval search. It's obvious from the lack of Vals and overabundance of Kates/Zeros that KBs lethality has been totally maxed out. I'm sure that none of the CVEs are present (given the TFs speed and location) so that removes the random allocation of carrier trained units on empty CVEs. The dilemma: Unfortunately I agreed to a House Rule prohibiting US carrier capable air units on CVs until 1/44 (designed to keep USMC fighters off CVs before they historically did so). In hindsight it was a totally stupid thing to do IF the Japanese player(s) are putting carrier capable air units (by a/c design, not pilot training) on KB CVs in a completely ahistorical fashion. Comments welcomed on the historical issues, not about players of current/past PBEMs.[&:]
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