RE: 4th Circle Mod (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding



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Terminus -> RE: 4th Circle Mod (9/21/2009 6:19:37 PM)

Limit for capital ships and carriers, not a total one.




Alikchi2 -> RE: 4th Circle Mod (9/28/2009 7:22:43 AM)

Welp, pending some intense interest - I assume John is pretty busy right now with RL stuff - I'll hold off on this. I've got a new relationship, I'm co-moderating a reading group, I'm VP of a student organization.. but ya know, if some interest is expressed, i'd love to play, at least on the Allied side (I haven't the patience to learn how to manage the Jap economy).




bklooste -> RE: 4th Circle Mod (9/30/2009 12:06:58 PM)

Terminus what are your plans for the sub fleet pre and during the war ? The use of too many large subs (A,B and C) is prob not cost effective and most subs from after the WNT were almost obsolete by the time of the war ?




darken92 -> RE: 4th Circle Mod (10/1/2009 12:56:45 AM)

Just to raise my hand so you know people are interested.  I am currently playing an Iron Storm game and would love to see a version made for AE.




Alikchi2 -> RE: 4th Circle Mod (10/5/2009 12:35:27 AM)

Thank you sir, I appreciate that. [:)] I'll see what can be done.




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