Any patches/update still coming? (Full Version)

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Peter Fisla -> Any patches/update still coming? (7/28/2009 1:29:42 AM)

I'm currently downloading the Admiral Edition though I still will perhaps play the original WitP...so I'm wondering if there is still some updates/patches coming.

Thanks!




Talon_XBMCX -> RE: Any patches/update still coming? (7/28/2009 1:40:55 AM)

There is a post around here somewhere where they says an update for WitP will be out sometimes after AE releases. 




jwilkerson -> RE: Any patches/update still coming? (7/28/2009 5:01:50 AM)

And I'm the guy I assigned to make the patch happen - it has been called 1.8.0.7 since we first stopped working on it back in 07 ... now that AE is out the pace will pick up ... but release of 1807 timeframe will depend on AE time requirements certainly 1807 - or whatever it will wind up being called is at least 2 months out at this point - maybe more.




Peter Fisla -> RE: Any patches/update still coming? (7/28/2009 5:15:27 AM)

OK thanks Joe for the update...any rough idea what's planned ? I will check out WitP from time to time...though I had a blast playing AE today. I'm not sure about air combat/intercept improvements but overall I had a blast.

There are few things that I observed:

Sometimes when get into ship to ship combat and I want to skip the animation then when the dialog is closed the text background stays black but so does the text. The only way for me to fix this is reloading AE. This also happens when I sometimes close the air combat animation dialog, or go to different windows application and then come back to AE.

I'm running AE in windowed mode with the following flags: "-deepColor -w -dual" and I have of course desktop set to 32bit colour.




1EyedJacks -> RE: Any patches/update still coming? (7/28/2009 2:39:16 PM)


quote:

ORIGINAL: jwilkerson

And I'm the guy I assigned to make the patch happen - it has been called 1.8.0.7 since we first stopped working on it back in 07 ... now that AE is out the pace will pick up ... but release of 1807 timeframe will depend on AE time requirements certainly 1807 - or whatever it will wind up being called is at least 2 months out at this point - maybe more.


Hi jwilkerson,

Do you think the proposed 1.8.0.7 patch will be backward compatible to games that are currently being played?


TTFN,

Mike




USSAmerica -> RE: Any patches/update still coming? (7/28/2009 2:49:00 PM)

Mike, I'm sure Joe can answer this for sure, but if the planned patch does not contain any database changes, you will be able to continue all current games.  Even if there are DB changes, they won't affect any games already started, only new games.




jwilkerson -> RE: Any patches/update still coming? (7/28/2009 2:56:27 PM)

The basic idea of 1807 (or whatever it winds up being called) is to port over a sub-set of bug fixes from AE - that can be easily ported over. The idea also includes not bringing over - or adding enhancements - AE is the enhancements. But, the biggie for me, is that we will be trying to port over some of the "anti-synch bug" improvements from AE. We will not be doing things like bringing over way-points - that is a clear AE enhancements - not a WITP bug fix.

As to whether 1807 will work with on going games, that is up for discussion. In the past, we (since Don and Joe took over the code anyway) have always done patches that allowed ongoing games to be continued. There are three cases:

01 - Ongoing games continue, new features are automatically activated.

02 - Ongoing games continue, some new features require a restart.

03 - Restart required period.

Each of these options offers more capability in terms of what can be changed, but the penalty of the restart has to be paid. At this point, I'd probably say, we will go with option 02 but that is not final yet.





rominet -> RE: Any patches/update still coming? (7/28/2009 3:42:54 PM)

Will this patch make an issue for the pilots bug?
Some weeks ago, rtapasso said no. [:(]




Mobeer -> RE: Any patches/update still coming? (7/29/2009 8:25:31 PM)

quote:

ORIGINAL: rominet

Will this patch make an issue for the pilots bug?
Some weeks ago, rtapasso said no. [:(]


We need a "me too" button on this forum[sm=innocent0001.gif]. This must be the one bug to fix please.




n01487477 -> RE: Any patches/update still coming? (7/30/2009 6:44:44 AM)

quote:

ORIGINAL: rominet

Will this patch make an issue for the pilots bug?
Some weeks ago, rtapasso said no. [:(]

I don't know what the big issue is here, just don't overload your groups with pilots... and if you are a scenario designer keep that in mind...

And I don't want to see a patch which culls MIA/WIA, If you use Tracker you know you get a vast majority of these pilots back!

--Damian--




Yakface -> RE: Any patches/update still coming? (7/30/2009 12:27:13 PM)


quote:

ORIGINAL: n01487477

quote:

ORIGINAL: rominet

Will this patch make an issue for the pilots bug?
Some weeks ago, rtapasso said no. [:(]

I don't know what the big issue is here, just don't overload your groups with pilots... and if you are a scenario designer keep that in mind...

And I don't want to see a patch which culls MIA/WIA, If you use Tracker you know you get a vast majority of these pilots back!

--Damian--


Having played a CHS game for two years, I was gutted when we had to abandon due to the disappearing pilots. I can't agree with you n01487477 - This bug definitely needs squashing. It has stopped us starting another full campaign for the last 2 or 3 years.




n01487477 -> RE: Any patches/update still coming? (7/30/2009 12:35:19 PM)

quote:

ORIGINAL: Yakface


quote:

ORIGINAL: n01487477

quote:

ORIGINAL: rominet

Will this patch make an issue for the pilots bug?
Some weeks ago, rtapasso said no. [:(]

I don't know what the big issue is here, just don't overload your groups with pilots... and if you are a scenario designer keep that in mind...

And I don't want to see a patch which culls MIA/WIA, If you use Tracker you know you get a vast majority of these pilots back!

--Damian--


Having played a CHS game for two years, I was gutted when we had to abandon due to the disappearing pilots. I can't agree with you n01487477 - This bug definitely needs squashing. It has stopped us starting another full campaign for the last 2 or 3 years.


quote:

Having played a CHS game for two years, I was gutted when we had to abandon due to the disappearing pilots. I can't agree with you n01487477 - This bug definitely needs squashing. It has stopped us starting another full campaign for the last 2 or 3 years.


I feel for you mate, there are two known bugs here iirc, the one I am talking about is about pilots being mass culled because the DB (20K pilots) becomes full (that is 20K pilots US AND IJA/N on map!!!)... There is never any need for this many pilots, if the scenario designer organises it correctly and the player doesn't disband 100's of pilots into his groups... the other bug, which rtapasso was talking about I agree needs to be squashed ...

I just don't want to see WIA/MIA pilots mass culled to make room for greedy players, putting more into their groups.

Having thought about it as writing, therefore I agree the DB size can be increased, but I'm against a tool to cull MIA/WIA pilots ... they come back /..

Damian




Yamato hugger -> RE: Any patches/update still coming? (7/30/2009 12:59:27 PM)

The disappearing pilots bug seems to be mainly caused by people over-loading their units. Joe has done about all he can do with this without changing the size of the files. Changing the file size would require a game re-start. I believe this is actually on the plate for 1.9 but cant say for sure.




rominet -> RE: Any patches/update still coming? (7/30/2009 5:26:13 PM)

quote:

ORIGINAL: Yamato hugger

The disappearing pilots bug seems to be mainly caused by people over-loading their units. Joe has done about all he can do with this without changing the size of the files. Changing the file size would require a game re-start. I believe this is actually on the plate for 1.9 but cant say for sure.


In CHS 155, at the end of the war, there are about 22000 allied planes and 12000 jap planes.
So if there is no complete destruction of air groups and even if the 2 players are putting in each group exactly the same number of pilots, the pilot bug will occur before end. It is mathematical[:'(].

Of course, as Damian said, WitPtracker is very useful to check each day how many pilots we have.
I decided to have never more than 10500 pilots and Emek, 19500.
We hope so we will avoid this bug.

And yes, complete destruction [sm=00000055.gif] of MIA and KIA pilots would be a good thing.




n01487477 -> RE: Any patches/update still coming? (7/30/2009 5:35:48 PM)

Rominet,
I've seen a few MIA's come back, but I guess I'll concede that if necessary ... I never knew that CHS had that many planes, this could be a simple scenario fix OR couldn't a player be fore-warned and then disband groups never to return ? But then I guess the pilots are named and hence still in pool or with another group...

I guess the inevitable will come and the DB will change size and I'll have to sift through the data file again so that Tracker will work [>:]
--Damian--




rominet -> RE: Any patches/update still coming? (7/30/2009 8:22:41 PM)

quote:

ORIGINAL: n01487477

Rominet,
I've seen a few MIA's come back, but I guess I'll concede that if necessary ... I never knew that CHS had that many planes, this could be a simple scenario fix OR couldn't a player be fore-warned and then disband groups never to return ? But then I guess the pilots are named and hence still in pool or with another group...

I guess the inevitable will come and the DB will change size and I'll have to sift through the data file again so that Tracker will work [>:]
--Damian--



Yes, i remenber sometimes MIA pilots may come back (1/10 chance i think).
The solution not to have too many pilots is not to disband definitively but to stop aircraft replacement. I don't want here to speak too much but just as an example:
when i will arrive to 10000 pilots, i will begin to not replace planes in dive bomber groups, and so on and so on ... .
I can choose my preferences.[:)]




Yamato hugger -> RE: Any patches/update still coming? (7/30/2009 9:39:34 PM)


quote:

ORIGINAL: rominet

quote:

ORIGINAL: Yamato hugger

The disappearing pilots bug seems to be mainly caused by people over-loading their units. Joe has done about all he can do with this without changing the size of the files. Changing the file size would require a game re-start. I believe this is actually on the plate for 1.9 but cant say for sure.


In CHS 155, at the end of the war, there are about 22000 allied planes and 12000 jap planes.
So if there is no complete destruction of air groups and even if the 2 players are putting in each group exactly the same number of pilots, the pilot bug will occur before end. It is mathematical[:'(].

Of course, as Damian said, WitPtracker is very useful to check each day how many pilots we have.
I decided to have never more than 10500 pilots and Emek, 19500.
We hope so we will avoid this bug.

And yes, complete destruction [sm=00000055.gif] of MIA and KIA pilots would be a good thing.


Well I had started working on an "AE mod" of CHS 155 that eliminated a lot of the duplicate units, ground and air. Im done with the ground units and most of the Jap air (about 1/2 of them are gone). Havent been able to motivate myself to finishing it though.




USSAmerica -> RE: Any patches/update still coming? (8/3/2009 4:04:45 PM)

I would like to request that the "affinity" change included in the 1.0.0.1080 AE hotfix also be included in any WitP "Classic" patch.  I've used the affinity "hack" and it REALLY improves the performance of the game on my dual core laptop. 




Erik Rutins -> RE: Any patches/update still coming? (8/3/2009 4:50:02 PM)

We're planning to put the same performance improvements in the next official WITP update as well.




Distiller -> RE: Any patches/update still coming? (8/9/2009 8:10:00 PM)

how much would it take to enable the 'Follow TF' button for enemy TFs? i understand that no new features will be added anymore, but it's already there, obviously, just restricted to friendlies.




gladiatt -> RE: Any patches/update still coming? (8/10/2009 8:47:05 AM)


quote:

ORIGINAL: jwilkerson

The basic idea of 1807 (or whatever it winds up being called) is to port over a sub-set of bug fixes from AE - The idea also includes not bringing over - or adding enhancements - AE is the enhancements. But, the biggie for me, is that we will be trying to port over some of the "anti-synch bug" improvements from AE.



Trying to understand: will the futur patch help repair or avoid sync bugs ???
This will be great, because these sync bugs are a real pain for my PBEM.
Thanks for any answer.




jwilkerson -> RE: Any patches/update still coming? (8/14/2009 1:59:47 AM)


quote:

ORIGINAL: gladiatt
Trying to understand: will the futur patch help repair or avoid sync bugs ???
This will be great, because these sync bugs are a real pain for my PBEM.
Thanks for any answer.


We will try to put some anti-synch bug improvement into the next patch yes.


In the mean time - ways to mitigate synch issues include:

01 - Make sure both installations are identical (you and your PBEM partner).

02 - Ideally, leave all switch setting the same - as they are out of the box. If you change any switches settings, send each other screen shots of your switch settings - get them to be the same - and then never change them.

03 - Only play one game in each instsall of WITP. If you want to play multiple games make multiple copies of WITP on the same machine. If you need help with this ask - many forumites know how to do this.

04 - Japanese player should not hit any keys while the animations are running. Or to be safest, play the game with animations off.

Our synch bug improvements basically try to implement the issues that can be resolved manually by doing the above things.

Games versus the AI do not have the above issues. You can play as many AI games as you like in one installation of WITP. But play all PBEM in their own unique installation of WITP if you wish to maximize avoidance of synch issues.






gladiatt -> RE: Any patches/update still coming? (8/14/2009 8:49:24 AM)


quote:

ORIGINAL: jwilkerson


We will try to put some anti-synch bug improvement into the next patch yes.


In the mean time - ways to mitigate synch issues include:

01 - Make sure both installations are identical (you and your PBEM partner).

02 - Ideally, leave all switch setting the same - as they are out of the box. If you change any switches settings, send each other screen shots of your switch settings - get them to be the same - and then never change them.

03 - Only play one game in each instsall of WITP. If you want to play multiple games make multiple copies of WITP on the same machine. If you need help with this ask - many forumites know how to do this.

04 - Japanese player should not hit any keys while the animations are running. Or to be safest, play the game with animations off.

Our synch bug improvements basically try to implement the issues that can be resolved manually by doing the above things.

Games versus the AI do not have the above issues. You can play as many AI games as you like in one installation of WITP. But play all PBEM in their own unique installation of WITP if you wish to maximize avoidance of synch issues.



Thanks for the answer and advice [:)][&o]




Distiller -> RE: Any patches/update still coming? (8/14/2009 7:26:24 PM)

oh, btw, could you address being captured after bailing out above your own base with no enemy in a 300 nm radius? imagine defending Truk against B-29 raids and getting shot down, resulting in a capture of my 80+ experience pilot.




AW1Steve -> RE: Any patches/update still coming? (8/14/2009 11:26:10 PM)


quote:

ORIGINAL: Distiller

oh, btw, could you address being captured after bailing out above your own base with no enemy in a 300 nm radius? imagine defending Truk against B-29 raids and getting shot down, resulting in a capture of my 80+ experience pilot.



Any chance of a sub being in the square? Otherwise he's a defector![:D]




Distiller -> RE: Any patches/update still coming? (8/15/2009 7:56:59 PM)

happens in landlocked situations, too, must be those damn partisans again. these guys are everywhere, even Hokkaido in a pinch [8|] i like the sub idea, though, the skipper is going to risk his boat just to snatch my pilot as POW... if only this, ...err... feature was limited to agressive commanders on subs that are actually in the hex...




Distiller -> RE: Any patches/update still coming? (9/14/2009 5:01:33 PM)

btw, have you ever considered giving the Allies an opportunity to expand their shipyards? i mean they can already do that with forts, airfields and ports....




FeurerKrieg -> RE: Any patches/update still coming? (12/1/2009 3:34:10 AM)


quote:

ORIGINAL: rominet

In CHS 155, at the end of the war, there are about 22000 allied planes and 12000 jap planes.
So if there is no complete destruction of air groups and even if the 2 players are putting in each group exactly the same number of pilots, the pilot bug will occur before end. It is mathematical[:'(].

Of course, as Damian said, WitPtracker is very useful to check each day how many pilots we have.
I decided to have never more than 10500 pilots and Emek, 19500.
We hope so we will avoid this bug.

And yes, complete destruction [sm=00000055.gif] of MIA and KIA pilots would be a good thing.


I don't know if your limits will work rominet. We have just got hit with this in our game and the pilots were at 27,491 combined total, or 23,959 combined active pilots per WITP tracker. The next turn pushed the total over 27,500 and that seemed to trigger the crappy purge that vacuumed up about 6,000 pilots total (2k from Japan, 4k from Allies).

I've seen a lot of references to the pilot limit being 30,000 but we were still 2,500 pilot below that when the bug hit. Not sure what the exact limit really is. I also do not think I have ever seen a dev say it was 30,000, just other forum members.




blastpop -> RE: Any patches/update still coming? (12/1/2009 11:46:56 AM)

Any word on the patch?

It appears I will be skipping the AE for the foreseeable future and would be very happy to see this game patched.

Thanks!




rtrapasso -> RE: Any patches/update still coming? (12/3/2009 9:11:10 PM)


quote:

ORIGINAL: Feurer Krieg


quote:

ORIGINAL: rominet

In CHS 155, at the end of the war, there are about 22000 allied planes and 12000 jap planes.
So if there is no complete destruction of air groups and even if the 2 players are putting in each group exactly the same number of pilots, the pilot bug will occur before end. It is mathematical[:'(].

Of course, as Damian said, WitPtracker is very useful to check each day how many pilots we have.
I decided to have never more than 10500 pilots and Emek, 19500.
We hope so we will avoid this bug.

And yes, complete destruction [sm=00000055.gif] of MIA and KIA pilots would be a good thing.


I don't know if your limits will work rominet. We have just got hit with this in our game and the pilots were at 27,491 combined total, or 23,959 combined active pilots per WITP tracker. The next turn pushed the total over 27,500 and that seemed to trigger the crappy purge that vacuumed up about 6,000 pilots total (2k from Japan, 4k from Allies).

I've seen a lot of references to the pilot limit being 30,000 but we were still 2,500 pilot below that when the bug hit. Not sure what the exact limit really is. I also do not think I have ever seen a dev say it was 30,000, just other forum members.


Pretty sure it also counts the "dead/wounded/MIA" pilots... so even if you had less than 30K in active pilots you will run out of room... this is one of the reasons a purge routine was put in to remove the lesser "dead" pilots, iirc.




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