RE: Force Z sucide Run (Full Version)

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spence -> RE: Force Z sucide Run (8/4/2009 12:19:24 AM)

Was not the risk of the loss of the KB to an American counterattack AFTER the Pearl Harbor Raid a prominent consideration in Nagumo's calculus? If we are to justify canceling out Allied Player intervention in the decision to risk the PoW to Japanese airpower why is Nagumo allowed to behave differently. The results of the PH raid in AE have seemed to be weighted heavily towards a more devastating attack than historically with the number of reported hits here, there, and everywhere approximating or even exceeding the number of attacking aircraft. In the game Nagumo has absolutely no worries about an Allied counterattack and has more fuel and weaponry than was available for his ships and is thus utterly free to make a third strike, a fourth strike and etc, secure in the knowledge that the Allied Player can do nothing much about it except pray that he gets some storms settle in over Oahu.




Erik Rutins -> RE: Force Z sucide Run (8/4/2009 12:28:50 AM)

He does not have more fuel or weaponry than historical. The rest is certainly debatable and I could understand a house rule that says "do the historical strike and leave" or just play the December 8th scenario.




jazman -> RE: Force Z sucide Run (8/4/2009 12:41:04 AM)

That we are playing a game means we get to apply the lessons learned from WWII. (A good AI should be able to throw new lessons at us, too.) Anyway, there are easy workaounds to the Force Z and Fanatical Attacking Nagumo "problems". Easy. If you can learn this game, these workarounds are childishly easy.




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