PzB74 -> RE: Dual Core (8/4/2009 1:06:36 PM)
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I added the -dual to the AE exe file on my dual core system. Ok it was fast, but I had to turn it of as the combat animations slowed to a crawl. E.g. a dive bomber is approaching a ship and then suddenly sound and picture freezes for 10-20 seconds before resuming. And so it continued (playing the Coral Sea scenario - added the patch and continued playing). After turning -dual of I still think everything is more than quick enough and the problems are gone. I may have to do some more testing if you want more data. My AE target file now looks like this: "D:\WitP AE\War in the Pacific Admiral Edition.exe" -deepColor -altFont Anyone else experiencing this? My system: Win XP SP2 Intel Duo 3.0mhz 4GB RAM Nvidia GeForce GTX260 Directx Diagnostics link Did another test and it happened again - combat animations slows to a crawl with the -dual switch on. One gun shot can be heard during the amph unloading process near PM and then a blanc screen for a loong time before another picture / sounds. Adding a screenie, not much to see but you can see that the action screen is empty as the pc tries to load up the next sequence (PS! Added -w switch this time). - Started a new Coral Sea scenario from scratch and the problem is still there. - Turned off all sound and voila, problem is gone. So my problem is still with the sound, but only when using the -dual switch. It may be of interest for you that I played my 5 year long WitP pbem completely without sounds as I initially had problem with it (never cared about it - so turned sound of after nothing really helped to fix the problem). Now this is a completely new system, but I still got sound problems - conincident? This is your chance to let me hear Tokyo Rose [;)]
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