RE: Operation Barbarossa - en français (Full Version)

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balderwfr -> RE: Operation Barbarossa - en français (8/31/2009 9:53:00 AM)

Thank you for your encouragements.[;)]





balderwfr -> RE: Operation Barbarossa - en français (8/31/2009 9:56:14 AM)

@TheArchduke
Some suggestions to improve realism of the scenario.

1) Some readers, in other forum, are surprised by this:
[image]http://img34.imageshack.us/img34/623/fighterss.jpg[/image]


2) German units are higher Axi units. Ok.
The tentation in scénario is : Produce supply by Axis Minor and Hungarian Production. The other center produce german units.
The résult is 0 axi unit and all german units.
To avoid that, to prohibit the produice supply for the axi center ?




TheArchduke -> RE: Operation Barbarossa - en français (8/31/2009 6:04:32 PM)

I tried that. The problem is that the germans are actually very weakened by that. You can not stop a player really, as you could continue to just build axis minor trucks and halftrucks instead of fighting units. I am open to other suggestions, though.

Hmm, those production centers should not be able to produce ships. I am not sure about the fighters though.




balderwfr -> RE: Operation Barbarossa - en français (9/3/2009 1:07:04 PM)

[img]http://img136.imageshack.us/img136/5959/operationbarbarossa33.jpg[/img]




TheArchduke -> RE: Operation Barbarossa - en français (9/3/2009 5:13:37 PM)

An enforced truce represents the best solution for the non-movement of the armies. Do you think it is too much?




balderwfr -> RE: Operation Barbarossa - en français (9/3/2009 5:48:00 PM)

why a non-movement ?
A very slow movement is suffisant.
A non movement, during 4 week, is [:@].
We move in our territory, not in enemy territory. Where is the logic?[sm=Christo_pull_hair.gif]

Where is pleasure of the play in October and Mars ?[:(]





british exil -> RE: Operation Barbarossa - en français (9/3/2009 7:07:19 PM)

A complete non movement is maybe a bit too much.

It might be ok to be able to move a few hexes in ones own territory to rebuild and regroup.
Maybe engineers can move to build defensive lines.

Maybe limit frontline units to move only one hex forward per turn.
1 hex =10km? 4 weeks without any territorial gain make it seem like WWI.

I know mud really hampered movement but not to a stillstand.

But this could be discussed in a further thread. As here we follow the brave actions in Balders AAR.




balderwfr -> RE: Operation Barbarossa - en français (9/4/2009 1:54:25 PM)

[image]http://img137.imageshack.us/img137/695/operationbarbarossa34.jpg[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/4/2009 11:42:48 PM)

[image]http://img215.imageshack.us/img215/4649/operationbarbarossa35.jpg[/image]




british exil -> RE: Operation Barbarossa - en français (9/5/2009 11:35:19 AM)

Balder I think you are the only player,commanding the German armies,who is happy the winter has arrived to carry on theâdvance.
Most of us fear the winter. Do the Germans lose battle effectivenes in Barbarossa? And the soviets gain effectivnes?

Have to say it again, I love Your AAR setup. The large maps really show the vastness of the SU. Kiev is still holding out, your outflanking forces are meeting stiff resistance.

AGC seems to have run against a wall. WWI seems to prevail there.

But you seem to have a few reserve units coming forward for a spring offensive? or Winter defense?

Keep up the work. We all enjoy and appreciate it.




balderwfr -> RE: Operation Barbarossa - en français (9/5/2009 2:25:39 PM)

quote:

ORIGINAL: british exil
But you seem to have a few reserve units coming forward for a spring offensive? or Winter defense?

The SS, in formation, in reserve for the winter defense, in case a russian try a offensive from Kiev).

The 5th PzG in offensive against a 1st army guard.





balderwfr -> RE: Operation Barbarossa - en français (9/8/2009 12:45:08 PM)

[image]http://img269.imageshack.us/img269/8837/operationbarbarossa36.jpg[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/8/2009 7:05:10 PM)

[image]http://img338.imageshack.us/img338/9177/operationbarbarossa37.jpg[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/10/2009 10:52:06 PM)

[image]http://img197.imageshack.us/img197/5952/operationbarbarossa38.jpg[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/10/2009 11:01:26 PM)

[image]http://img14.imageshack.us/img14/439/operationbarbarossa38b.gif[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/13/2009 4:01:55 PM)

[image]http://img38.imageshack.us/img38/9366/operationbarbarossa39.jpg[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/14/2009 8:50:22 PM)

[image]http://img15.imageshack.us/img15/5205/operationbarbarossa40.jpg[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/16/2009 1:07:33 PM)

[image]http://img156.imageshack.us/img156/860/operationbarbarossa41.jpg[/image]




Joshuatree -> RE: Operation Barbarossa - en français (9/16/2009 2:10:34 PM)

Is Totenkopf out of supply? I still see a green dot on his counter.




balderwfr -> RE: Operation Barbarossa - en français (9/16/2009 6:22:31 PM)

No, Stock = 153 (1.8).
Before the attack AP=75 (25 use for movement)




balderwfr -> RE: Operation Barbarossa - en français (9/16/2009 9:49:15 PM)

I find [sm=terms.gif]
quote:

COMBATROUND = 1
Attack SubRound = 1
ATTACKER: Light Tank IV attacks Rifle II
BEFORE MOD: Attval= 82, DefVal= 125
Attval after global combat modifier (wheater): 82
Attval after CombatMod for Landscapetype: 82
Attval after CombatMod for Staff ( 1): 82
Attval after Rdn mod: 82
Attval after AttackMod / DefensiveMod mod: 82

attval after SupplyConsume mod: 82
Attval after Battle For People X mod: 41
Attval after Battle Versus People Y mod: 51.25
Attval after XP mod: 86.6125
Attval after Concentric Bonus ( 1): 86.6125
Defval after Rdn mod: 125
Defval after SupplyConsume mod: 125
Defval after Entrench mod for defending hex: 156.25
Defval after xp mod: 220.3125
defval after Crowding def Mod: 220.3125
attval after Crowding att Mod (50%) ( 1): 86.6125
AFTER ALL MODS: Attval= 86.6125, DefVal= 220.3125
, Results in MISS., + 0 AntiStruc Dam

during december 41. Battle for mod : -50%




Joshuatree -> RE: Operation Barbarossa - en français (9/16/2009 9:56:51 PM)

You're talking about the winterpenalty? It's only for the attacking side, -50%, not for the defending side... So yeah if you're on the offence it really really reduces your efficiency, as it did in real life ofcourse. Sure the Germans had tested their equipment in winter conditions, European winter conditions that is, not minus 40 degrees.




balderwfr -> RE: Operation Barbarossa - en français (9/17/2009 10:47:32 AM)

-50%, it's for the attacking and defending side.[:(]




balderwfr -> RE: Operation Barbarossa - en français (9/17/2009 7:19:57 PM)

[image]http://img14.imageshack.us/img14/9494/operationbarbarossa42.jpg[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/19/2009 4:09:13 PM)

[image]http://img524.imageshack.us/img524/45/operationbarbarossa43.jpg[/image]




Joshuatree -> RE: Operation Barbarossa - en français (9/19/2009 8:29:23 PM)

Strange indeed that your Fighters did not intercept the enemy airforce, I haven't got a clue as to why this did not happen.
And your losses are horrendous indeed.




balderwfr -> RE: Operation Barbarossa - en français (9/20/2009 11:23:50 AM)

[image]http://img44.imageshack.us/img44/5925/operationbarbarossa44.jpg[/image]




balderwfr -> RE: Operation Barbarossa - en français (9/20/2009 1:02:03 PM)

[image]http://img41.imageshack.us/img41/6476/operationbarbarossa46.jpg[/image]




Joshuatree -> RE: Operation Barbarossa - en français (9/20/2009 8:02:32 PM)

Right, I see you have a hole in your defence hundreds of km's wide! [:(]
Will your reserve forces be there in time?




balderwfr -> RE: Operation Barbarossa - en français (9/20/2009 8:21:17 PM)

I hope. [:(]




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