1day-turns or 2day-turns? (Full Version)

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Bluebook -> 1day-turns or 2day-turns? (8/5/2009 10:10:52 AM)

Im about to start on the first turn japanese setup, and I cant decide which way to go. On the one hand, Ive always played with 1day-turns, and I tend to like the idea of having that level of control. On the other hand, Ive come to understand that alot of people are leaning towards the 2day-turns. Partly because the game goes faster, but also because it adds a level of uncertainty to the game. You have to be more careful in your planning because things can go really wrong really fast in a 2day-turn-game.

What are your thoughts an opinions on the turn frequency?




jwilkerson -> RE: 1day-turns or 2day-turns? (8/5/2009 10:40:35 AM)

I play 2-day turns, not because it is faster, but because it is slower. It tends to slow down the pace of the game to much more realistic levels. It is also a great leveler against the AI. It does take some getting used to - and it does take more planning - but I think maybe this is the way the original (WITP) was designed to be played.





Andy Mac -> RE: 1day-turns or 2day-turns? (8/5/2009 11:03:42 AM)

always 2 or 3 days for me




Bluebook -> RE: 1day-turns or 2day-turns? (8/5/2009 11:22:55 AM)


quote:

ORIGINAL: jwilkerson

I play 2-day turns, not because it is faster, but because it is slower. It tends to slow down the pace of the game to much more realistic levels. It is also a great leveler against the AI. It does take some getting used to - and it does take more planning - but I think maybe this is the way the original (WITP) was designed to be played.



Can you elaborate some on why it slows the pace of the game down? Is it because you become more cautious, or is it because you lose the ability to shift airunits back and forth and attack the next day etc?




Valgua -> RE: 1day-turns or 2day-turns? (8/5/2009 4:26:31 PM)

Wow, interesting discussion. I just assumed that 1 day was the way to go. Can you elaborate on the advantages of playing 2 day turns? And what do you mean it is a great leveler against the AI?




Grotius -> RE: 1day-turns or 2day-turns? (8/5/2009 5:15:35 PM)

I think he means that the AI benefits if the human has fewer opportunities to micromanage everything on a daily basis. In 2- or 3-day turns, bad stuff's gonna happen, and neither side can do anything about it. More generally, the game becomes a little more chess-like (an atmosphere more favorable to the AI). I think.

Edit: I myself have never tried anything but 1-day turns, so what do I know. I just like the idea of playing one turn per day. I feel like I'm playing the real war at the real war's pace, heh.




Valgua -> RE: 1day-turns or 2day-turns? (8/5/2009 5:21:03 PM)

That's my feeling too. The only serious problem is that, at current pace, my current game will be over by 2013. [sm=scared0008.gif]




Scott_USN -> RE: 1day-turns or 2day-turns? (8/5/2009 5:46:16 PM)

1 day never play anything else. It may seem slower at first but by Feb it is rolling very nicely.




LeeChard -> RE: 1day-turns or 2day-turns? (8/5/2009 5:49:00 PM)

I switch between 1 or 2 day turns depending on the situation.




Nikademus -> RE: 1day-turns or 2day-turns? (8/5/2009 5:52:27 PM)

3 day turns for the GC rock.

Last game we got close to 1943 in less than 3 months.





USSAmerica -> RE: 1day-turns or 2day-turns? (8/5/2009 6:02:28 PM)

I have only played 1 day up to now, but I intend to play 2 day while learning AE.  Any PBEM I start in the future really needs to be 2 day, as I can't always get a turn done every day with my schedule.  I'd like to actually finish a game before I turn 100.  [:D]




Brausepaul -> RE: 1day-turns or 2day-turns? (8/5/2009 6:15:56 PM)

Mmh, how do 2 or 3 day turns work? The manual doesn't shed much light on this. Do my orders simply count for two days (one order, two turn resolutions)?




Bluebook -> RE: 1day-turns or 2day-turns? (8/5/2009 6:18:21 PM)


quote:

ORIGINAL: Brausepaul

Mmh, how do 2 or 3 day turns work? The manual doesn't shed much light on this. Do my orders simply count for two days (one order, two turn resolutions)?


Yeah.
Instead of orders-execution, you get orders-execution turn 1-execution turn 2.




dr. smith -> RE: 1day-turns or 2day-turns? (8/5/2009 6:28:17 PM)

Just trying 3-day turns with WitP-AE, with WitP did 1-day.  Allies both times.

It's more like Pac War, where you had to plan send your TF to a location and then to rely on TF reaction, rather than plotting out every day's course of action.  

Overall, I like the 3-day better, it has the bonus of allowing me to think I may even finish off a year of the war!




Miller -> RE: 1day-turns or 2day-turns? (8/5/2009 6:36:32 PM)

I have always been a "1 day" man in UV and WITP, but I think 2 day turns will be the way to go in AE. Life's too short to be playing the same game four years after it started!

As stated it also adds an element of uncertainty into each "2nd day" beyond the control of the player......




Scott_USN -> RE: 1day-turns or 2day-turns? (8/5/2009 6:56:26 PM)

With 2 or 3 day there are 2 or 3 executions right?

AM
PM
AM
PM
AM
PM

So I never seen the point playing against AI, just as easy to click end turn. I burn through days and days every night now.




Nikademus -> RE: 1day-turns or 2day-turns? (8/5/2009 7:26:55 PM)


quote:

ORIGINAL: Brausepaul

Mmh, how do 2 or 3 day turns work? The manual doesn't shed much light on this. Do my orders simply count for two days (one order, two turn resolutions)?



You give orders every 2 or 3 "days" instead of every day. Besides speeding up games, it tends to slow pace because it makes you more cautious as a commander. Smart players will play them learn to rely more on "Commander's Discretion" and "retirement allowed" as well as picking more cautious commanders. Leads to less bloody fight to the death type of confrontations (by design at least)





Canoerebel -> RE: 1day-turns or 2day-turns? (8/5/2009 7:30:50 PM)

I believe it will be two-day turns for me in my PBEM games.




treespider -> RE: 1day-turns or 2day-turns? (8/5/2009 7:32:32 PM)

In regards to the AI Leveller statement -- in 2 or 3 day turns the human only gives orders once every 2 or 3 days, whereas IIRC the AI still issues orders everyday.




Crimguy -> RE: 1day-turns or 2day-turns? (8/5/2009 8:34:01 PM)

I recommend doing the first couple days of the game in 1 day turns. A lot needs to be done between December 8-12, 41, such as moving troops in the Burma theater, getting ships out of PH and Hong Kong, trying to save POW and Repulse, etc.




mussey -> RE: 1day-turns or 2day-turns? (8/5/2009 8:43:35 PM)

In WITP I usually did 2 or 3 day turns. I'll probably use 2-day in AE, but because of the smaller map scale (40/hex) I'm concerned with the massive ship movements. This will be interesting....




Mike Scholl -> RE: 1day-turns or 2day-turns? (8/5/2009 8:46:35 PM)


quote:

ORIGINAL: Bluebook
What are your thoughts an opinions on the turn frequency?



Against the AI, whatever seems right to you. In a real game (PBEM) I'd want 1-day turns so I can react to threats in a timely manner. Also simply to savour the experiance and the competition.




Hagleboz -> RE: 1day-turns or 2day-turns? (8/5/2009 9:10:23 PM)

I don't understand how you conduct sensitive operations like carrier battles, TF refueling operations, hit and run raids or dangerous resupply shipments with 2 day turns? I don't see how you could ever use fast movement with ships to get in and out without burning up all your fuel or having your TF end up halfway back to the States?

I'm still have only just begun to learn the game, do you recommend that newbs stick with 1 day turns to learn the subtleties or try and learn on 2 since that's what I really would like to play PBEM's with.




lostsm -> RE: 1day-turns or 2day-turns? (8/5/2009 9:20:54 PM)

thats a good point about the AI with 2 day turns. think i might just try that out




jwilkerson -> RE: 1day-turns or 2day-turns? (8/5/2009 10:21:21 PM)


quote:

ORIGINAL: Hagleboz

I don't understand how you conduct sensitive operations like carrier battles, TF refueling operations, hit and run raids or dangerous resupply shipments with 2 day turns?


Hit and run is actually much easier with 2 day turns than with one day turns. You plot your carriers to make one full day's move to the launch point (you need to count out the hexes exactly - and this takes practice) use "retire" setting. At the end of the first day, you will be at the launch point. Your planes will fly. Then for the second day your carriers will withdraw towards their home base. And you have just executed a beautiful "hit and run" raid - than your human opponent could not react to.

For refueling, plot a "meet" operation and set your TF to refuel and it will happen. AE has a number of features like this that make multi-day turns much more feasible than in WITP.





Hagleboz -> RE: 1day-turns or 2day-turns? (8/6/2009 12:54:49 AM)

Thanks jwilkerson that makes sense.  What speed settings do you use to do this, mission speed or fast?




Terminus -> RE: 1day-turns or 2day-turns? (8/6/2009 12:59:01 AM)

2-day turn cycle. Always, and for the same reason as Joe.




jshan -> RE: 1day-turns or 2day-turns? (8/6/2009 1:48:23 AM)

Can you change during a game?




jwilkerson -> RE: 1day-turns or 2day-turns? (8/6/2009 1:55:09 AM)

Not in PBEM - yet - but maybe one day. [;)]




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