explorer2 -> RE: WaW Revised Version R Available (2/26/2010 12:21:24 AM)
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Changing something like that has huge effects throughout the whole game - research tree, supply needs, tactics. I still believe that with a game of this size scale and time scale 0 pp for unit formation is the best way to model strategy and tactics at this level, though I fully recognize by creating 0 pp units it can mess things up. I, like several others before me, highly recommend you and your compatriots discuss this matter and agree on house rules.
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