sedecula -> What This Game Really Needs... (6/5/2002 10:37:06 PM)
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...is a game guide. UV requires a tremendous attention to detail that is not necessarily evident at first glance, or by reading through the rules. Think about it: 1) Aircraft altitude; 2) How to employ AVs; 3) Commander effects; 4) Upgrade paths and dates; 5) Ship repair and returning to Pearl; 6) Supply, replenishment, and the types of computer-control over these functions; 7) Pilot morale and experience; 8) Air group disbanding and withdrawing; 9) And many other topics. I don't see an official effort being made, which pretty much leaves it up to us, doesn't it? How about some volunteers? I'm talking about putting together a number of well-informed articles on the various gameplay aspects of UV. I would be glad to make an initial effort toward an article, and to help keep any other efforts organized. Perhaps it could all go in to a sticky subject on this board, and even be converted to .pdf format. Any takers?
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