Tazo -> RE: AE my impressions (8/5/2009 9:57:34 PM)
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Most changes are conform to reality. If you have an idea of historical reality then you can assume that the game is doing like that. Plane squadrons are patroling in CAP so can not intercept all at the same time, combat rounds start with a few, and sometimes nobody manages to intercept on right time, depends also on weather, altitudes, fatigue, experience, radars. You will also see some of them intercept after the bombing on the return way. Concerning TFs they are very limited in action : check the ammo of your surface ships, afer one combat they can be almost depleted and then have to replenish immediately. If you do a bombardement then go immediately to replenish. Likewise for sorties : IRL you can not replenish extremel quickly, also your air groups will need several days to repair damaged aircrafts and rest pilots, take replacement if any (delayed is written, for CV you have to wait a little bit)... and so on ! The AI wants to surprise your convoys at lunga, and if one is landing with too few protection it is done by such a move. But if the CVs are damaged before then they have to be retired, I agree, maybe this script is too deterministic. The problem with jap CVs here is that they have a lot of BB/CA/DD to provide night combat cover and anihilate air cover of lunga so the whole aera is in danger... except if the allied CV crippled the jap ones before or during this attack... So basically this type of agressive attitude is the new flavor of the AI and many players had many bad surprises, you'll see that AI can now hurt far much. Read the threads, they are all instructive, it is long but useful. TZ
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