Food for thought -- Pearl Harbor respawn (Full Version)

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Wolftrap -> Food for thought -- Pearl Harbor respawn (8/7/2009 8:16:37 AM)

After reading the complaints about the AI sticking around and pounding PH I started thinking heavily on the results posted from different attacks. I like the variability of the results and the risk/reward for the Japanese player to strike over multiple days and gain VP's. What I don't like is the permanent loss of the ships. One of the great achievements of the war was the salvage operation at Pearl and it seems we are short changing it.

Arizona was the only combatant not raised after PH. Utah as a target vessel was not worth the effort to raise though she was righted to clear the channel. Oklahoma had it been necessary could have been refitted and returned to service. Cassin and Downes had their hulls stripped of machinery and it was used in new hulls of the same names. All other ships were returned to service.

I would like to see ships sunk at PH other than BB's that have a catastrophic magazine explosion respawn at some time in the future at PH with system and flotation damage to simulate being raised from the bottom of the harbor. Just as in real life you would have to juggle refitting the salvaged vessels with the needs of the rest of your fleet. Just as in real life you may decide to not refit a salvaged BB due to time and other priorities. I would just like the ability to make those decisions.

James




wworld7 -> RE: Food for thought -- Pearl Harbor respawn (8/7/2009 8:46:37 AM)

I do not like this idea. Sunk is sunk.




paullus99 -> RE: Food for thought -- Pearl Harbor respawn (8/7/2009 10:56:53 AM)

Except when they are not. Plenty of ships have "sunk" in harbor - but raised & repaired again. The other BB's at PH are a perfect example.




m10bob -> RE: Food for thought -- Pearl Harbor respawn (8/7/2009 12:09:35 PM)

IIRC, maybe 2 yrs ago, an idea was being kicked around to find a way to make "sunk" ships have a % capability of salvage, provided it was shallow water and "in a port".
For this function, the 'puter was going to look at the port hex as it does malaria hexes, with the special ability to "know" a sunk ship here had a chance of being salvaged.
At that point, I don't believe anybody had been given permission to look at the guts of the game engine yet.

The worlds first purpose-built landing craft deployment ship(Japanese) was sunk in real-life, and salvaged in like manner.

For that matter, so was the CSA Hunley..




Erik Rutins -> RE: Food for thought -- Pearl Harbor respawn (8/7/2009 12:51:44 PM)

We did consider this pre-release but it was not high priority, maybe someday post-release it would make sense to implement, but currently it's on the back-burner wish list.




treespider -> RE: Food for thought -- Pearl Harbor respawn (8/7/2009 12:54:53 PM)

Maybe one of the Naval Guys can explain how to setup Respawn in the editor....I'm not sure how it works...but was thinking you could designate certain ships as respawnable...in the editor.




NormS3 -> RE: Food for thought -- Pearl Harbor respawn (8/7/2009 3:33:12 PM)

one option might be to place one of each class of BB in the ship build list. name them Penn II, Maryland II, WV II, and Nevada II. Set them to arrive in Pearl when the 1st of each class was raised from the bottom and give a ton of engine, float, and system damage.

Now the problem occurs if you don't lose one of a class. In that case you can take the ship to the us and store in the east coast. Granted that you will have to repair them enough to float them there, so there is some loss of valuble resources on the allied side (supplies/space in shipdocks)

But best i can come up with




Erik Rutins -> RE: Food for thought -- Pearl Harbor respawn (8/7/2009 3:36:26 PM)

Yeah, we weren't specifically discussing a "respawn" pre-release but I suppose that's one way you could do it.




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