Nukester -> RE: too many fictional players in historical replays (8/8/2009 10:50:50 PM)
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I know there are not enough players to fill out a 50 man roster in 1903, but with ammy drafts filling in more real players each year, there should be enough real players by, say, 1910 or so, if that late. I also compensated a bit and edited the database so that anyone who's career ended in 1902, I added those same stats to the database, but with 1903 for the year. That gave me about 50 or more real players What Ive been doing is keep an eye out for the fictional guys when they show up in an issue of PSPN, or if they sneak into a leader catagory, then I will edit them down. I usually just edit hitters down to a 20 something contact, 20 something power, and a 1 potential, and edit pitchers down to a 40 something stuff, 40 something velocity, 50 control, and a 1 potential I dont mind that they are there, and I understand why they are there. I just think they get generated with ratings that are too high. I also see that this might be something you can do nothing about, since I would guess that the same player generator is used to create fictional players in both a historical and a fictional league, and of course in fictional leagues there has to be some good players, but I dont understand why "super scrubs" are generated with 70's, 80's, and 90's ratings for contact or power, or have potentials in the 60's, or pitchers come in with 60+ velocity and good potential
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