Yamato hugger -> RE: Things I still don't understand! (8/7/2009 7:13:24 PM)
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ORIGINAL: pad152 There seems to be a ton of air groups no replacements some with only 1 plane that withdraw in 30 – 60 days, what’s the point? I asked about this several times. Thats the way the air team wants it is the simplest answer I can give you. I agree, it makes no sense. If you notice, the 7th BG goes away in Apr 42 and comes back in May 42 in India because in real life they were sent through Africa to India so even if you have them operating out of India in Apr 42 (which personally I would if I were the allies) you still have to withdraw them, so they can make the move to India. I went round and round on this point (and lost). quote:
Even after playing a month of game time, I still don’t know what all the new ship types are or what they are used for? Do I really need AG’s if I have AGP, AD, AE, AKE, AS, AVD, AR in a port? Do they replace the function of any other tender? They actually can be handy. quote:
Soviet land units start the game with more experience and any other force, why? Probably to keep the Japs from invading the USSR. quote:
Why do soviet ships keep showing up on the ship reinforcement screen with an ETA of day1*? Place them on the map and be done with it! Placing on the map means they have a set location and could be hit on the first turn of a potential Jap invasion and they didnt want you to be able to do that. quote:
Ship conversions, I’m not sure of these but, I don’t like the loss of not being able to convert ships to repair ships and sub tenders. I would gladly trade all of the new ship conversions to get them back! There needs to be a list or table that shows ship upgrades, (what ships can convert into what). That would be quite a list! Even ships within the same class cant always make the same conversions (look at Momi class for an example). quote:
Economy, it’s now harder than ever to figure out what you need and what you are using and what needs to be shipped where, even when playing allies. There really needs to be an economy screen for each country so you can see at a glance what is needed and what is being used where. Sorry, third party apps don’t cut it, the info is needed in game. Actually I dont think this is any harder than WitP really, just different. Divide the Jap factories into zones and figure out how many of what needs to go where. I had all that stuff written down once upon a time. Took about a half hour to write it all out and once done, its done forever. quote:
Load/unload, AE clearly shows the difference between AK and AP ship classes but, having a transport TF with AK’s taking weeks or more to unload seems excessive. There are times when you just don’t have AP’s available and have to use AK’s. The new load/unload rules also make Naval Support detachments the most important unit in the game, just try to unload or build up a new small base without them. I could have won the invasion if only I had more Naval Support detachments just doesn’t seem right? My biggest complaint is evacuations arent possible in this game like they did historically unless you are evaccing a major port. An island like Guadalcanal, forget it. You arent getting them out. And the naval support help is actually a recent thing. At least on size 0 ports. quote:
Off Map areas, having to move stuff from the east coast to the west coast just seems like a complete waste of time, just have stuff show up on west coast a week later. I still don’t get what use if any, the UK or Falkland islands have? Do we really need all four Mombasa, Cape Town, Aden, Abadan, how about just 2 instead of 4? There are times when you will want something on the east coast to go to India rather than to the west coast. I do agree that Port Stanley, England, Mombasa, Abadan, and having 2 Panama bases seems redundant. And I would add Canada to that as well. Anything arriving in Canada could just as well be on the US east coast. quote:
Even with all the off map areas and new ships, unit reinforcements still magically show up on map at remote bases, why? Some stuff shows on the West Coast or Aden and be required to be shipped and others just show up (poof) on some remote island? The Intel screen show losses for ships, air groups, but, not land units why? You can review scheduled reinforcements for ships and air units by country but, not land units why? The 3 teams worked in a vacuum with no real contact between them until it was "too late" to change anything [8|] - read that as no one was willing to budge from their vision for continuity. There are a lot of differences in the way things are done between them. Air units are bought with PPs based on TO&E strength of the units and land units are based on current undamaged forces in the unit for example. Frankly just as an outsider looking in, there was a lot of foot stomping "I want it this way, so thats the way its going to be" type stuff in there. A lot of this stuff on your list is just someones ego. Not based on anything historical, just "thats the way I want it". Or on the flip side of that, "it was there historically so we put it in" even when its just useless clutter and really SHOULD be removed. Time and time again I beat my head against the wall trying to make playability and fun the driving force. I was over ruled almost every time. The biggest "problem" with the way AE was developed from my point of view what the simple fact that it was a volunteer effort, and frankly why this took 3 years instead of 1. Because of this, Joe (as project lead) wasnt able to wield a stick and tell folks what to do. Several people quit and threatened to quit several times over various aspects of the project (frankly I quit myself for over a year, I was tired of all the in-fighting between them and just walked away from it. A year later when it was ready for testing I came back).
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