Respawn (Full Version)

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SvenNyqvist -> Respawn (8/11/2009 9:38:28 PM)

I have a question on respawn. When you create a scenario you can activate this function, which then works similar to WitP. Is my understanding correct?

I had hoped that it would be possible to define this function more in detail:

1. Respawn can be defined as ON for a specific ship class.
2. If a ship of this class is sunk, a new ship of the same or another class will laid down. The delay should probably be a welldefined number (3 or 4 times durability?)
3. It might be necessary to introduce "ship production points" for the allies as well to avoid to many replacements. These points could be defined in the editor instead of using the naval and merchant yards (increasing production during the war).

I don't know how difficult such a change would be - perhaps someting for a future patch?

An alternative could of course be a possibility to lay down ships during the war. In this case point three above would be necessary.

My idea is based on the assumption that if one of the sides would loose many ships of a specific type, they would try to replace the losses.




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