RE: Non-historic first turn with Dec 7th surprise? (Full Version)

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Shark7 -> RE: Non-historic first turn with Dec 7th surprise? (8/13/2009 2:14:38 PM)

House rules. In the games I've played without historical first turn the house rule was simple.

Allied player makes no adjustments turn one (to simulate the surprise), however, the Japanese player may pick only one port to raid (either Pearl, Manila or Singapore).

It's the only way to have a non-historical start and have some semblance of fairness to it.




herwin -> RE: Non-historic first turn with Dec 7th surprise? (8/13/2009 5:20:13 PM)


quote:

ORIGINAL: Shark7

House rules. In the games I've played without historical first turn the house rule was simple.

Allied player makes no adjustments turn one (to simulate the surprise), however, the Japanese player may pick only one port to raid (either Pearl, Manila or Singapore).

It's the only way to have a non-historical start and have some semblance of fairness to it.


Go KB hunting with your gunships if it hangs around--it's vulnerable out to 4 hexes away. Use your carriers to sink its replenishment TF.




CEDeaton -> RE: Non-historic first turn with Dec 7th surprise? (8/13/2009 6:14:20 PM)


quote:

ORIGINAL: herwin

Well, SD is closer than PH, but with PH, the KB had Truk as an emergency stop if things went wrong. I'm not sure what you would do for SD.


Simple. I get to watch her sink! [:@]




CEDeaton -> RE: Non-historic first turn with Dec 7th surprise? (8/14/2009 8:25:49 AM)

I have a quick two-part question for the group...

This might be more appropriate for the Scenario thread, but it's on-topic for this particular subject.

1) Any interest in a slightly modified Dec 7th scenario that allows the Japanese to alter their opening moves, but locks the Allies into a historical first turn so they can't completely empty their ports and do other ahistorical/unreasonable actions?

2) What might be the best way to go about that? I'm thinking edit the operations points that the allies ships begin with on the first turn so they can't move, or is there some other better device that would accomplish the same thing?




herwin -> RE: Non-historic first turn with Dec 7th surprise? (8/14/2009 8:59:31 AM)


quote:

ORIGINAL: CraigDeaton

I have a quick two-part question for the group...

This might be more appropriate for the Scenario thread, but it's on-topic for this particular subject.

1) Any interest in a slightly modified Dec 7th scenario that allows the Japanese to alter their opening moves, but locks the Allies into a historical first turn so they can't completely empty their ports and do other ahistorical/unreasonable actions?

2) What might be the best way to go about that? I'm thinking edit the operations points that the allies ships begin with on the first turn so they can't move, or is there some other better device that would accomplish the same thing?



Start with a house rule.




seydlitz_slith -> RE: Non-historic first turn with Dec 7th surprise? (8/14/2009 12:34:06 PM)

I am in the process of starting a pbem using scenairo 1 (grand campaign) with non-historic 1st turn and surprise off. The premise is that the allies used their code brezking activities to learn a few more details about the Japanese plans in advance and the military powers that be issued a more appropriate war warning to theater commanders.

Japan realized that her codes were compromised late in the game. Not early enough to call of offensive hostilities, but early enough to alter some details or abort a few risky operations.

It is against an opponent that I have been playing WITP with for years (now in Feb '44 in our pbem) so it should be fun. I am playing Japan and this scenario supplies some unique challenges. I do have a plan to use against the allies if they empty their ports.




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