darrenl -> Fleshing out Pilots and other "human factors" (8/13/2009 4:10:34 PM)
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Apologies if this has been brought up before...but here it goes anyway. Currently, when we click on a ship, or plane or ground unit's description, we get a whole bunch of wonderful information on it. We're all familiar with those interfaces by now...or mostly anyway ;) What I find is that it makes me really value and care for the ships that I have under my command...especially the CVs for some reason. What I'm wondering is why we don't have something similar when we click on a pilot or leader's name? I'm thinking of a more fleshed out system for getting information on the personalities we see with the game. What started this thought is that I see, in passing mind you, various pilots getting promoted and I'm not finding myself getting invested on the progression of these people in the game. Now....I'm not too sure if fleshing out a "character screen" for each pilot/leader will do that, but I'm wondering what will. I'm not looking for something like an RPG system, but the fact that these elements within the game gain experience, rank, etc points somewhere in that direction. ...any thoughts?
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