Anraz -> RE: 1.51 patch info (8/20/2009 7:01:37 PM)
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An update (an observer of acute eyesight can spot some new things): quote:
Fixes Corrected Vittorio Veneto class from Patrol to Battle group in Commisioning Vittorio Veneto event (13048) Corrected game lock when calculating Warfare level information In Barbarossa scenario, Finland and USSR starting in the state of war Corrected hexstripes in British Surrender event (951 and 952) Corrected continously firing event 34. SS-Freiwilligen-Grenadier-Division Landstorm Nederland (11124) Corrected Kiev Defensive Operations events (357 and 358) Corrected event Friend or Foe for Turkey, when it was joing Allies instead of Axis (3202) Corrected event with Hamburg switch to port/MSS (16215 and 16216) Corrected Bad deal event, when Germans propose the British a peace instead of becoming a puppet (952) Corrected War against Axis event, now USA joins Allies (5311) Corrected Free Ukraine event (5901) Corrected CTD bug, when a land unit was trying to load on to non transport ship Corrected Mulberry lack of Supply bug Corrected CTD bug when AI was transporting units to the front trough sea Corrected Pearl Harbor event, now USA will join Allies (5311) Corrected option 2 effect for Italy enter the war event (2101) as it was setting flag for France is beaten event When fullscreen mode is minimized, lag during typing decreased Corrected "black holes" bug in classic mode map Corrected lack of eyecandies bug in classic map Shieffield misspeling corrected to Sheffield Corrected flag for event 362 in Gotterdammerung campaign Corrected AI Spain research plan 1946 event (10238) Corrected Molotov Line event (9567) Corrected bug when unit that retreats to hex owned by ally and controlled by enemy, claimed it Corrected undo bug Corrected typos in events Expanded descriptions of some events Hex 115|67 not coastal anymore Corrected creation of Lebanon event, now England must control larger chunk of country (929) Controlled Take over Crete event, now Axis must controls Athens to take over crete (223) Corrected events for Soviet Union causing Axis troops to freeze. Events Changed name and description of Submarine Warfare event (285) El Alamein events added (990, 991) Added German reserves units events (8801-8837) Lille lost - support event added (1615) Changed chance of triggering Iraq at war event (3601) and reduced unit's strength to 10% Soviet Garrison units occurs in Lviv, Brest on the Bug and Hrodna if R-M pact acepted Spoils of war events added (1102, 2603 and 2703) Added Bolshevik's industrialization event (366 and 367) Added Defending the Reich event (15221 and 15222) Last Bastion of Democracy event added (5353) Increased by 1 level of fortifications build in Defense of Moscow event (350 and 351) Effect of Bitter Defense and Upcoming Glory events doubled (363 and 364) Effect of Onward to Pacific and Severe Russia events doubled (15219 and 15220) Added Italy joins Axis event (2128) Added French AI become agressive event (1616) Soviet Paratroopers event added (368) Added event Mobilization of Caucasian Front (369) Added Support for British defense of homeland event (992) Initial German attack on Soviet Union events changed, now Soviet player is informed what happend (362, 370, 371) Added Malta convoys events (2129, 15223) Added Moscow rugged defense event (372) Added Istanbul lost and retaken events for european part of the city (16251 and 16252) Added Unfreeze Turkish garrison event (3208) Added new condition that requaires Spain to sign Tripartiate act before willing to join war (1502) Food from Norway events added (15224 and 15225) Narvik Iron Ore events added (15226-15229) Added new trigger to Allied invasion adaptation event (7705) Finns defend event added (7749) Added Defend the Island evets (14180 and 14181) Added Turkish-Soviet war events (2504,2505,3209,15230 and 15231) Added Heersgruppe E event (15232) Added Heeresgruppe Sud event (15233) Added Heersgruppe F event (15234) Unternehmen Frühlingserwachen event added (15235) Operation Konrad event added (15236) Schlacht um Wien event added (15237) Wacht am Rhein event added (15238) Freeze length for soviet Garrison events increased to unlimited Some events will now grant DP for Germany UK cities added to Home Guard event as a check for defense in case of invasion (921) Added Unfreezing Western Forces events (15239-15246) Added Hungarian reinforcements events (2704-2706) Added Romanian reinforcements events (2604-2606) AI German AI more willing to buy infantry divisions Soviet AI will defend Brest on the Bug Changed French AI attack preferences in Grand Campaign AI will now use strategic bombers more properly AI will attack enemy airplanes more properly Interface Land Unit strength displayed on map now rounded Reports are now displayed in descending order Possibility to check countries info when loading game Possibility to change countries control when loading game Now Air strike is executed from acive air unit's menu Range displayed After selecting rebase for air unit Changed displayed colors of land units movement range: green - unit can move after attack, orange - unit will not be able to move after atack, red - unit not able to do anything When there is no units to deploy, button is greyed Land unit is now displayed when attacked by air unit in AI turn Unit name is now alligned to the left side of the GUI 'AP' letter removed when unit AP left showed on map Small changes in detecting screen resolution (first game launch might fire up the game with different resolution) Improved cities display, cities gained appearance file to set what data should be visible) End Turn confirmation pop-up now can be set in preferences screen Improved Purchase screen Sea Zones now lightened up if own navy exists Big blue blinking dot can be turned on/off New icon for frozen units Action points and units strength are now separate entities and can be modded separately City type icons add Images added to scenario start screen City VP visible on map City PP visible on map Changed cursor Border display and ownership display settings are now saved Map Gliwitz changed to city Dunkirk city added at 96|88 Reims changed to city Lille and Reims now worth 1 VP Groningen city added at 107|77 Sarajevo now worth 1 VP in all campaigns Added 1 VP for Batum, Erevan, Minsk, Pskov and Vinnytsia in all campaigns Added forts in Turkish Dardanelle in Gotterdammerung 1944 campaign Changes in the terrain at Netherland-German border Changes in the terrain near Murmansk Changes in the terrain near Dunkirk Petsamo moved from USSR to Finland in 1940 and 1941 campaigns Increased chance for rain and mud in Soviet Union for autumn an spring Forts at Suez Canal added in all campaigns Sheffield, Leeds, Coventry, Blackburn changed to cities Liverpool added as a port at 78|78 with 2VP Orleans, Le Mans, Pau, Perpignan cities added in France at 93|104, 85|102, 84|121, 98|123 Added Istanbul at th European side of Boshporus at hex 179|129 Added cities Tartu at 164|51, Ventspils at 149|57, Klaipeda at 148|65, Debrecen at 156|101 and Iasi at 169|103 Some more hills in Vosges, Ardennes and Schwarzwald. Some forest added in Vorpommern and east Brandenburgia. Set the same terrein type for 138,141 hex in all scenarios. Amphibious assault at Giblartar is possible now. Less forest in southern Sweden. More eyecandies Duisburg, Bochum, Recklinghausen, Hamm added as resources in Ruhr OOB 17 Krasnoznamennyj Brestskij Pogranichnyj Otrjad soviet unit added to Brest on the Bug city (161|82) in Fall Gelb campaign Added Besatzung (Garrison) units for most important German cities in all campaigns XXX Gebrigs Armeekorps added in Gotterdammerung campaignat hex 198|111 56 Armija and 318 Divizija added in Gotterdammerung campaign at hexes 199|111 199|112 The 1st Canal Brigade moved to hex 194|169 in all campaigns Added The 2nd Canal Brigade at hex 194|171 in all campaigns 6. Mechanizirowannyj Korpus strength reduced to 50% in Barbarossa campaign Added Londonderry Garrison Added Turkish Garrisons Samsun Askeri Birlik, Ezerum Askeri Birlik, Maltaya Askeri Birlik, Kayseri Askeri Birlik, Antalya Askeri Birlik, Adana Askeri Birlik, Konya Askeri Birlik in all Campaigns Added Murmanskij Garnizon unit in Murmansk at 177|0 in all Campaigns Added Petsamo Rhyma unit in Petsamo at 166|0 in all Campaigns Redesigned Air OOB for 1939 and 1940 campaigns Others Corrected renderer in PBEM game In Barbarossa scenario Soviet unit in Brest in the bug frozen for AI, for human player unfrozen in first turn Naval unit engagement chance reduced from 40 to 30% Strategic Movement Points for minors reduced to 0 in all campaigns Corrected Ukrainian Diplobox Events original text moved to exe, now strings are used, but still plain text might be used in .xml files Air units can now attack submarines aswell Air units range dependable on Air technology Shore bombardment effectivity dependble on Naval technology Unit has to enter the city to conquer it instead of passing trough adjancent hex Conquered territory from the allied country goes to the one with higher Diplomatic Strength, set at 30 (value moddable) Figter, tact. bomber, strat. bomber strength set at 10 Cost pf strategic redeployment of Fighter set to 8 Cost of reinforcing 1 strength point of fighter set to 8 Cost of building 1 strength point of fighter set to 13 Cost of building 1 strength point of Tact. bomber set to 16 Cost of building 1 strength point of Strat. bomber set to 24 Paradrop range reduced to 12 Unit names updated to fit new air type units Figters will intercept enemy aircrafts trying to attack bombers New event method: Country.ChangeTerritoryControllerOwnerAndOriginalOwner(idOldOwner, idNewOwner) New event method: City.FirePartisans(int cityX, int cityY, int countryID, int unitType, int unitLevel, int unitStrength, name) New event method: AI.SetOneSideAttackPreferences New event method: AI.SetMultipleSideAttackPreferences (int countryID, int 1, int 2, int 3) Only figters are counted when Air Superiority is calculated Base chance of detecting convoy reduced from 20 to 10 Raiders modifier for detecting convoy increased from 2 to 5 Shore bombardment effectivity modifier set to 40(naval technology at level 1), 55(2), 70(3), 90(4), 115(5) Air units range multiplier set to 60(air technology at level 1), 70(2), 85(3), 100(4), 130(5) German DP growth reduced from 7 to 5 in 1939 Campaign German DP growth reduced from 5 to 4 in 1940 and 1941 Campaigns German DP growth reduced from 5 to 3 in 1944 Campaign In Overlord scenario countries moves in normal order in first turn Fleet that left the port can't enter another one in the same turn (direct port to port connections are excluded) Social Unrest changed to Civil Order in reports Patrol groups can now make shore bombardment Forts icons on classic map changed Added game version display New event method: Unit.FreezeIfOwnedByCountry (int hexx, int hexy, int turns, id owner) End of Turn reports moved to reports panel General summary report added
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