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Grymme -> RE: some questions before buying (8/25/2009 9:19:34 AM)
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quote:
ORIGINAL: PFrancis Thanks all! It seems in fact very promising. I think that such a flexible engine can go far with time given continuous support. But one thing got me worried: I've read the brief description of the new game to come in the page 82ndTrooper mentioned and it seems more specialized than the current version, i.e. more based on WWII specific variables. Will it keep the universal character of advanced tactics or will it bring it nearer to being one more WWII specialized engine? Two extra questions: I have seen some pictures of the game and I was only able to notice 4 or 5 terrain types (woods, forest, hills, open, mountain). I wasn't able to find things like escarpments, swamps, badlands, dense jungle etc. Does the editor provide ways of modeling other terrain types or one must do with what is available? If so, what are the terrain types available? I love map making and love analyzing maps for a best strategy and would like to know if the editor offers ways of modeling regions specificities. The last question (not a very important one, in fact): Is there a way to change the proportion of the hex. I see that it was made so as to represent some tilt on the board, but with no perspective, which give me the impression of a squeezed view and since the counters aren't tilted in the same way, this impression gets stronger. Is there a way to mod that, changing the hex proportion to a regular one? EDIT: Reading through the forum, I came across this: http://www.matrixgames.com/forums/tm.asp?m=2073797&mpage=1&key= Even if it seems to have come to a halt, it shows the potential of such flexibility. Sure one can find specialized boardgames for any period and use vassal, for example, to play them, but then one has to learn a new system for each period and go after opponents in each case. Having an engine that can do it all (even if not necessarily 100% realistic) is my dream. If someone can answer the questions above, I promise I won't bother anymore with further questions... at least, before buying the game.[:D] Pffrancis. Vic has said (i think) that the new game will be backwards compatible with AT. So that scenarios and such developed for AT will be playable in the new game. As for the specifics of the game. Advanced Tactics full name is Advanced Tactics - World War II (or something like that. It hasnt stopped people from developing all kinds of scenarios and i figure it wont with the new release either. The terrain included in the basic game is plains, sea, light forrest, heavy forrest, low mountain, high mountain, swamp, urban, fortification, there are also streams, rivers and roads. But, as Barthearth says different mods have indeed included deserts, shallow water, mountain edges, escarpments etc. Terrain is entirely moddable. There is really several different types of map features. There is landscapes, locations, rivers and roads. Different locations can use different landscape types but also add such things as production, damage, port/airport ability etc. The river feature is really just a feature that sets up lines between hexes and can be used for escarpments, mountain borders etc also. And roads can be used to construct raillines etc also (although there is a limitation that engineers can only construct one type of road). The hex proportion is not moddable. But you can remove the hexes from sight. (although they are still there. Also you can make new terrain locations from a different angle (but the hex perspective is still there.
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