Jimmer -> RE: Cav/LightInf auto-foraging? (9/3/2009 5:29:27 PM)
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ORIGINAL: NeverMan This works but it's not the way it's done now. This would also keeping from adding to the UI (if we are on the same page here). I believe it does use the unused movement points... which is why I couldn't siege. Autoforage always uses movement points unless the corps being foraged is besieging a city. End of turn regular forage also always uses movement points. You are correct that this is not how it happens now. The middle piece ("doesn't have a battle & possible siege pending") is not checked for at all. And, the last entry ("let me choose for the rest") has become "pay for everything in range of a depot, and forage the rest -- always using movement". Current model: 1) Forage all corps which can safely forage, always using movement points. 2) Pay for those corps which cannot safely forage and are in range of a depot. 3) Forage all remaining corps, always using movement points. My proposed model adds step 0) (or, 0.9, really), which prevents the hole you found from being an issue. 0) Check for potential battles with possible sieges present; prompt player for choice if any such places are found. Note that by adding step 0) as part of the basic auto-forage (by button AND at end of turn), this allows the player to safely use the auto-forage button. Currently, if you have a corps in an army that can safely forage using movement, and you click the auto-forage button, that corps will forage using movement, and your potential siege is over right then and there. It doesn't have to wait for the end of the turn. So, it's really important to make this part of auto-forage (step 1, at the end of turn, and any time one clicks the button during the turn).
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