03_walk_alot -> GPW (8/27/2009 10:39:42 AM)
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I have time for another game of this monster. Starting to gain some experience as Germans. 6 or 7 losses before summer 42 and CCR even knocking on Berlin's door by jan 42, has taught me some hard lessons. JJDenver and GrumpyMel are paying for it now[;)]. But the Mud and winter is coming and I know they will get their payback[:D] Have some house rules which may also be helping the Germans. Seem to be working OK so far will have to see how it works in later stages. 1) Limit on tech advances: 1941: German tech2. 1942: Soviet tech2 German tech3. 1943: Soviet tech3 German tech3. 1944 Soviet tech4 German tech4. 2) Air basing: No more than 5 FTR's at a single base, and 5 bombers at any base. 3) Air mission limit: No more than 15 FTR's and 10 bombers can fly on a single attack mission. 4) Air build cap: No more than 100 FTR's can exist on either German or Soviet side. No more than 50 bombers can exist on either side also. In 1943 the Soviet limit increases to 125 FTR's. If you find yourself over the limit at start you can't build any more of the type until you have losses that put you below the threshold. For reference Germany starts with 55 FTR, 30 TAC, and 25 STR so they start 5 over the bomber cap and can't build bombers until 5 bombers are killed off. They are of course under the fighter cap. Soviets start with 34 FTR, 12 TAC, 3 STR so they are well under the bomber cap and the fighter cap. You can check number of bombers and fighters from the power screen.
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