RE: Air Field Overstack Problems - v1083c (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support



Message


John Lansford -> RE: Air Field Overstack Problems - v1083c (9/2/2009 2:29:17 PM)

So what does a red "number of squadrons" value on the air transfer screen indicate?  I've seen that in the past and had assumed there were too many squadrons there at that particular base.




ago1000 -> RE: Air Field Overstack Problems - v1083c (9/2/2009 5:39:21 PM)

I'm not sure if this is the appropriate location for this. The number of groups is displayed in the airfield information window if an airfield is overstacked. Is it possible to include the number of engines in that same window? This would help to see if your airfield is overstacked due to administration issues (# of groups) or airfield size (# of engines) or both. Furthermore, save on user having to calculate the number of engines on thier own.




ago1000 -> RE: Air Field Overstack Problems - v1083c (9/2/2009 5:43:29 PM)

I take my last post back. It's there by stack level. Sorry folks.




michaelm75au -> RE: Air Field Overstack Problems - v1083c (9/3/2009 12:41:36 PM)


quote:

ORIGINAL: John Lansford

So what does a red "number of squadrons" value on the air transfer screen indicate?  I've seen that in the past and had assumed there were too many squadrons there at that particular base.


On a ship move, the RED indicates that the CV will be overloaded (ie cease air ops) if the group is moved.

On a base move, it means the base is over-stacked by number of groups (only, ignores plane numbers at this time - before you ask I can't remember why this is so) already.




Page: <<   < prev  1 [2]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
2.75