TOE Slots? (Full Version)

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steveh11Matrix -> TOE Slots? (8/28/2009 5:52:58 PM)

Can I use any slot for TOEs, or are they (still) restricted to a certain range of slots?

Steve.




BigJ62 -> RE: TOE Slots? (8/28/2009 5:58:45 PM)


jap 2000 - 2349
allied 2350 - 2899




steveh11Matrix -> RE: TOE Slots? (8/28/2009 6:10:49 PM)


quote:

ORIGINAL: BigJ62


jap 2000 - 2349
allied 2350 - 2899


Thanks, but... damn. I was kinda hoping we'd got free of slot ranges.

Steve.




Dili -> RE: TOE Slots? (8/28/2009 6:17:18 PM)

Any unit needs a TOE? Better, an unique unit still needs a TOE from that slots if does not changes TOE?




steveh11Matrix -> RE: TOE Slots? (8/28/2009 6:58:38 PM)

No, I don't have to use a TOE but I was kinda hoping to do so.




Dili -> RE: TOE Slots? (8/28/2009 8:33:03 PM)

I know that units that change TOE need to use TOE and it is convinient if an unit shares its TOE with many others . But i am not sure that a unique unit needs a TOE set in TOE slots. I hope not. 349 it would be a low number if it includes every unique unit.




Dali -> RE: TOE Slots? (8/28/2009 8:54:00 PM)

It is unreasonable to land without TOE.
Virtually all ground units somehow evolved.
Which drive would you do without a TOE?
Such 21.PzDiv TOE will have to change several times to at least a little realistic.





Dili -> RE: TOE Slots? (8/29/2009 12:52:35 PM)

For example a Garrison units, Engineering units, a Coastal Defense unit or an Artillery Unit. If your device upgrade path accounts for the equipement that changes.




Dali -> RE: TOE Slots? (8/29/2009 2:47:17 PM)

Yes, these small units appear TOE as unnecessary.
I'll still be doing, whether it is in that order.




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