Didz -> (6/11/2002 10:56:32 PM)
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quote:
You regularly put in 50-70+ hour work weeks for a game with no guarantee that you will see a return for your efforts (Let alone a healthy return). You go the extra mile by asking for input, responding on the forums and dealing with the occasional troublemakers. You do your best to balance your own wants, the designers plan, the customers' wishes, your knowledge of history, the programmer's lack of sleep, and the time and money available until release. Finally, all the million and two details are completed and the game is out and finally returning some money! Now you still handle the trouble tickets and legitimate bugs and get ready for the patch. But what really gets to you? What just drives you nuts?.......It's the posters that "complain" by crying "FOUL!!!" as loud as they can without reading the manual or doing a search of the message board to learn about their "issue". I think I appreciate this more than some as I am in a similar industry albeit on the commercial side of the fence. The point that’s missing here is that by implication the mere existence of this forum is a invitation for feedback from the customer base and whilst the design team will obviously be happy to receive pats on the back for a job well done the ultimate value on such a forum is to get back a critical appraisal of the product and gather additional customer requirements. This is all very positive stuff and the fact that Matrix are doing so is a credit to them. However, it can be undermined if in the process of gathering this information you alienate your customer base. quote:
The other thing that drives you insane is the few people who take issue with a minor part of the game and claim that the game is terribly inbalanced or "unplayable" as it is because this minute detail or game option isn't handled to their liking! Not only that, but they plaster it again and again on the message board so that new people think that there is this HUGE issue with the game and won't want to buy it! As far as I am aware nobody on this forum certain not moi! has ever suggested that this game is either 'terribly inbalanced' or 'unplayable'. Certainly the issues of Turn Duration, TF Interdiction, Mine Warfare etc. are ones that need to be addressed to improve gameplay but the game is still perfectly playable and enjoyable in its current state. I agree that because of the response when some of these issues were first raised, some people (myself included) have had to be quite assertive and persistent in order to get an acceptance that the problem we have identified is real and needs to be treated seriously. And I am equally concerned that as a result some of these issues have taken on the appearance of being far greater in importance than they really are. Unfortunately, I like many others on this forum I don't take kindly to be patronised and told that the issue I have raised is only a problem because a) we haven't read the manual, b) we don't know how to play the game, or c) we don't understand the history. I'm afraid my natural reaction to this sort of answer is to keep coming back again and again until I get a more acceptable response rather than slinking off with my tail between my legs. I apologise if this is annoying to you or other forum members but unfortunately it’s a 'life choice' we all have to make. quote:
Given this, I think the Matrix staff has been incredibly accommodating! Sometimes they do get a little gruff. David has even admitted that the "tone" of the question can sometimes dictate the response. In a perfect world, we would all respond with dignity and grace, but a perfect world this is NOT. I would agree that so far the debates on this forum whilst sometimes protracted and intense have been courteous and avoided degenerating into the 'flame wars' I have witnessed elsewhere and I think that is a credit to everyone. quote:
I try to remember that I will never like everything about any game. Until I am willing to give 110% of my effort, time, creativity and money to create a war game, I wish I could spend my time, creativity and had the money to create a wargame. Unfortunately, I have to spend mine on less inspiring projects though I frequently find the lessons learnt wargaming extremely valuable. E.g. Always protect your rear and if you hear something large and loud heading in your direction DUCK! ;)
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