Were are the IJN/IJA? (Full Version)

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halstein -> Were are the IJN/IJA? (11/2/2000 6:54:00 PM)

Hi. Yesterday, I tried a generated battle in the Pacific, where my USMC were to do a beach assault. Bought my a company of Inf, a section of Satans, and one of Shermans. I also had 1 platoon of FT-engineers, and one of DC-engineers. As artillery, I had 2 destroyers. I had all this cool stuff, and were expecting stiff resistance. I used the prep. bombardment to lay smoke, and then, made it do a creeping barage, while I headed for shore. When my first DUKW hit the shore, it was assaulted. The .30 MG-team got awy with the scare, but the DUKW did blow up. The next DUKW, also were assaulted (by another uint), but got away unscatched. The next unit, I landed, were closer to the map-edge. I found out that I had flanked that possition. My Marines made the Japanese, keep their heads down long enough to get one of the Satans in possition. And then they had a BBQ. This position contained the staggering amount of to InfA squads. To make a long story short, I met some ligth resistance, but got a decisive victory. I also found out that the complite Japanese defenceforce were 2 InfA platoons, the HQ, and a SNLF HQ pluss a InfA squad. Why did the Japanese have so few units? All other opponents, I have met, have had a reasonable number or troop (or unresonable many). I have also tried some ANZAC and India vs Japan, and the Japanese always had very few troops. ------------------ Halstein




Pack Rat -> (11/2/2000 7:12:00 PM)

Defenders always get less battle points to spend. Maybe an exception would be if you set up the preferences to a static amount, not sure on this one. So in a nut shell they get a percentage of what ever you spend. ------------------ Good hunting, Pack Rat




Randy -> (11/3/2000 12:36:00 PM)

Halstein, when in combat the attacker should have a three to one advantage over the defender. The defender makes up this advantage by being in the fortified position. This should explain why you had fewer Japanese troops Semper Fi Randy




halstein -> (11/3/2000 4:07:00 PM)

I know that the rule of thumb is 3:1 for the attacker. But I belived this was build-points, not actual number of troops. Also, the AI are not the most brilliant of commanders. Maybe I have gotten experienced enough to turn AI-advantage on. ------------------ Halstein




Wild Bill -> (11/3/2000 10:11:00 PM)

I think that is right, Halstein. Time to make the game tougher. You can also set the # of formations or battle points the enemy gets in the preferences menu, can't you? You would do that before starting the campaign. WB ------------------ In Arduis Fidelis Wild Bill Wilder Coordinator, Scenario Design Matrix Games




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