Tanaka -> RE: Leaders (9/10/2009 5:19:16 AM)
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ORIGINAL: Mike Wood Hello... We tried to give the player about the same information he would have, were he the theatre commander, so he could role play, instead of number crunch. The values can be viewed by loading the scenario into the data base editor, if he is so inclined. As far as what type the player might place in command of a unit, I think the purpose and unit orders would influence the players choice. The "bomber weenie" generally has a lower air skill and aggressiveness than the fighter commander, but a higher land combat skill (knows where in the infantry might hide and can bomb them better). I usually select a "promising" fellow with a good Inspiration (55% to 60%) and at least an average Leadership (50%+). If I plan on using the group for long range or opposed bombing missions, I prefer a bit higher Inspiration (60%-70%) and a "very promising" fellow, if available. Bye... Michael Wood ORIGINAL: byron13 For the typical line doggie, the description is that he's a promising and careful officer. Some are "very," which I guess is a good thing. I guess careful is supposed to be a good thing, though it borders on cautious in my mind. A few are aggressive or cautious. but 90% are either promising/careful or very promising/careful. Other than a hint that they should be fighter leaders or assault unit leaders or surface fleet commanders, 90% all look the same. If the inspiration and leadership don't mean much, then there's really not a lot separating one from another that we can tell. If someone is best qualified to be a bomber weenie, does that mean he brings positive attributes to a bomber outfit, or is he just not good enough to be a fighter jock? I guess the best we can do is put the very promising and careful people with the important units (unless aggressive is called for) and try to match assault units to assault leaders. I would have hoped to have had a little more information for placing unit leaders. Also where does it say land skill is good for air bombing units? And aggression is good for fighter air units? The list they gave us only mentions these as good for land forces and sea taskforces. Am I missing something?
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