JWE -> RE: v1084 Truk Repair Yard (9/12/2009 4:25:56 PM)
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ORIGINAL: Jonathan Pollard Couldn't the 2500 ton floating drydock be best simulated by a repair ship with a maximum movement rate of 0? Not really. We considered this, along with several other options, but someone 'would' try to move it anyway, and there are too many movement routines to check against all the potential divide by '0' catastrophies. We thought time and materials would be better spent on defining a series of ARDs with different 'tonnage capacity' values; basically DD, CA, BB capable. In the meantime, expanding the port and sending in NavSup, is the least disruptive and perhaps the more realistic portayal of Truk's capabilities, that we could come up with given the limitations of the other possible solutions. But, hey .. one can always convert a sluggo xAK to an AR and schlepp her in to 'hep out some. [;)]
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