RE: WitPTracker AE Release 1.3 Available (Full Version)

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floydg -> RE: WitPTracker AE Release 1.3 Available (1/3/2010 7:36:24 PM)


quote:

ORIGINAL: gwosborn

Floyd and Damian,

Thanks again for this great program. I was previously running version 1.2 but now after downloading the new version and replacing the witptracker.jar file I am getting the below error. Was I supposed to replace any of the other files? Or how do I modify the .bat memory settings to -Xms384 -Xmx512?

Any help would be appreciated.

C:\Matrix Games\War in the Pacific Admiral's Edition\WITPstaff>java -Xms128m -Xm
x256m -jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 62 seconds
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap spa
ce
at java.awt.image.DataBufferInt.<init>(Unknown Source)
at java.awt.image.Raster.createPackedRaster(Unknown Source)
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(Unknow
n Source)
at java.awt.image.BufferedImage.<init>(Unknown Source)
at witptracker.MapPanel$Map.<init>(MapPanel.java:344)
at witptracker.MapPanel.<init>(MapPanel.java:196)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:605)
at witptracker.GUIMain$5.run(GUIMain.java:682)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

C:\Matrix Games\War in the Pacific Admiral's Edition\WITPstaff>pause
Press any key to continue . . .



You can just use the witptracker.bat file in the release distribution.
Or right-click on the file and you'll be shown a menu, choose the "Edit" option.




floydg -> RE: WitPTracker AE Release 1.3.1 Available (1/3/2010 7:38:03 PM)


quote:

ORIGINAL: Roger Neilson II

Great work as always guys, however one little question on the sigint files.....

I have more than one game running and the stuff is all in the save folder so how do I avoid it loading the 'wrong' sigint?

Roger


Well, that's up to you to manage... There is no way for the program to know what file is from what game. Best bet is to just load from local files and copy the sigint files there.




floydg -> RE: WitPTracker AE Release 1.3.1 Available (1/3/2010 7:39:51 PM)

quote:

ORIGINAL: ny59giants

Will it look for multiple SigInt reports if your playing 2 day turns??


At present, if you're running 2-3 day turns, it'll load for just the first turn of the bunch - and I think it'll load all of the messages for all days for that first turn. Not sure, since I didn't test that aspect.

And if you're wondering, I am NOT watching the Giants right now... [:@]




witpqs -> RE: WitPTracker AE Release 1.3.1 Available (1/3/2010 7:42:55 PM)


quote:

ORIGINAL: floydg


quote:

ORIGINAL: Roger Neilson II

Great work as always guys, however one little question on the sigint files.....

I have more than one game running and the stuff is all in the save folder so how do I avoid it loading the 'wrong' sigint?

Roger


Well, that's up to you to manage... There is no way for the program to know what file is from what game. Best bet is to just load from local files and copy the sigint files there.


Roger,

I took advice from the forum and created a new installation of WITP + Tracker for my PBM. If I start another concurrent PBM, I'll make another installation. That way I hope to make it easier to keep games separate.




floydg -> RE: WitPTracker AE Release 1.3.1 Available (1/3/2010 7:45:21 PM)

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: floydg

If you load turn 1, it won't find a sig int file, since none exist for Dec 6.
When you load turn 2, it will look for the sig int file for Dec 7, once it finds a file, it'll try to load it.

The key here is the name of the file and the first line of the file. If the first line's date doesn't match the date it's looking for, it will not load it (and you'll get a WARNING message).


What caused the question was this part of your previous post:

quote:

The program will now also look for a file called "asigint.txt" or "jsigint.txt" if it can't find a file with a date on in the name.


I put in bold the part that makes me ask. When I load turn one, it won't find a date-named sigint file for Dec 6. However, it will find a 'asigint.txt' file, which is actually for Dec 7. That one got created by the combat replay for turn 1 (Dec 7), and will be over-written when I do the combat replay for turn 2 (Dec 8). I hope I'm explaining this clearly. [&:]


If it finds a file that could be a candidate, it will then check the date inside. If you have an asigint.txt file, but the date inside the file doesn't match the date it's looking for, it will display a warning and abort loading the signal intelligence for that turn.

The algorithm is:
1. look for a dated file for the previous day
2. if no file, look for an undated file
3. if a file was found in 1 or 2, look at the date in the file (SIG INT REPORT FOR Mmm, dd YY)
4. if the date inside the file matches the previous day, load the sig int; otherwise, give up

Does that explain it better?




ny59giants -> RE: WitPTracker AE Release 1.3.1 Available (1/3/2010 7:50:24 PM)

quote:

And if you're wondering, I am NOT watching the Giants right now...[:@]


I get DirecTV Sunday ticket, so I'm trying to get my money's worth. The way they have played since week 6, i need to get some of my money back. [:(]




Nomad -> RE: WitPTracker AE Release 1.3.1 Available (1/3/2010 8:09:28 PM)

If you are watching the Giants, you are not getting your moneys worth. [:D]




Nomad -> RE: WitPTracker AE Release 1.3.1 Available (1/3/2010 8:11:53 PM)


quote:

ORIGINAL: Roger Neilson II

Great work as always guys, however one little question on the sigint files.....

I have more than one game running and the stuff is all in the save folder so how do I avoid it loading the 'wrong' sigint?

Roger


Do like me roger, put each game into its own installation folder. It saves a lot of problems.




witpqs -> RE: WitPTracker AE Release 1.3.1 Available (1/3/2010 8:37:55 PM)


quote:

ORIGINAL: floydg

If it finds a file that could be a candidate, it will then check the date inside. If you have an asigint.txt file, but the date inside the file doesn't match the date it's looking for, it will display a warning and abort loading the signal intelligence for that turn.

The algorithm is:
1. look for a dated file for the previous day
2. if no file, look for an undated file
3. if a file was found in 1 or 2, look at the date in the file (SIG INT REPORT FOR Mmm, dd YY)
4. if the date inside the file matches the previous day, load the sig int; otherwise, give up

Does that explain it better?


Thanks! [:)]




Kull -> RE: WitPTracker AE Release 1.3 Available (1/4/2010 5:33:04 AM)

After some discussion, Nomad prefers to retain his existing region files "as-is", so I've gone ahead and created a new regions file which is guaranteed to be "error-free":

Edit: So much for "error-free"! An error was found and fixed (see post #795 below)




Kull -> RE: WitPTracker AE Release 1.3 Available (1/4/2010 5:41:58 AM)

For those who are curious as to what's different between the various region files (Default, Nomad's, & mine) the attached spreadsheet shows the regions assigned to each base. Those included in my regions text file (see previous post) are the ones listed in column J.

NOTE: This is really a zip file, so change the extension from .txt to .zip before trying to open it.




Roger Neilson II -> RE: WitPTracker AE Release 1.3.1 Available (1/4/2010 6:40:45 AM)

Yep, used to do that with WITP.

R




n01487477 -> RE: WitPTracker AE Release 1.3.1 Available (1/4/2010 11:40:35 AM)

Thanks Nomad & Kull for making the 2 region files, I've looked at both and they're fine efforts, particularly as I know how long it takes to go through that number of bases.

I hope you all enjoy 1.3.1 [8D]




Kull -> RE: WitPTracker AE Release 1.3.1 Available (1/4/2010 3:54:12 PM)

quote:

ORIGINAL: n01487477

Thanks Nomad & Kull for making the 2 region files, I've looked at both and they're fine efforts, particularly as I know how long it takes to go through that number of bases.

I hope you all enjoy 1.3.1 [8D]


Happy to help! You and Floyd have created a wonderful tool here, and it's a pleasure to contribute in any way. [&o]




Kull -> RE: WitPTracker AE Release 1.3.1 Available (1/4/2010 5:09:26 PM)

Gah! Just noticed that there are TWO "Stewart Islands" on the map, and my file and Nomad's have them both located in New Zealand - but one is really in the Solomons. Revised Text file to correct the error is attached.

NOTE: This is really a zip file, so change the extension from .txt to .zip before trying to open it.




scott64 -> RE: WitPTracker AE Release 1.3.1 Available (1/4/2010 6:20:19 PM)

Tried to run my turn and received this error message. [&:]


[image]local://upfiles/14027/BD8648912BB14B038DF631B776EF3474.jpg[/image]




floydg -> RE: WitPTracker AE Release 1.3.1 Available (1/4/2010 8:02:20 PM)


quote:

ORIGINAL: scott1964

Tried to run my turn and received this error message. [&:]


[image]local://upfiles/14027/BD8648912BB14B038DF631B776EF3474.jpg[/image]


I think the first turn didn't read in fully. Can you try deleting the database (trackerdb.* files) and starting over and look carefully at any messages.

Floyd




JohnDillworth -> RE: WitPTracker AE Release 1.3.1 Available (Happy New Year!) (1/4/2010 8:53:37 PM)

http://www.pacificwrecks.com/airfields/philippines/clark/index.html

Clark Field 3 large runways, 2 small runways Level 8
Tinian 6 large runways level 4




JohnDillworth -> RE: WitPTracker AE Release 1.3.1 Available (Happy New Year!) (1/4/2010 8:54:20 PM)

quote:

http://www.pacificwrecks.com/airfields/philippines/clark/index.html

Clark Field 3 large runways, 2 small runways Level 8
Tinian 6 large runways level 4
sorry, wrong thread




ny59giants -> RE: WitPTracker AE Release 1.3.1 Available (Happy New Year!) (1/5/2010 12:38:55 AM)

If it is in the latest version, I didn't find it, but is there somewhere I can find all the garrison requirements for all of the Japanese owned bases?? If not, then I like to add it for the next versions "wish list." There should be one for the Allies as well. [;)]




n01487477 -> RE: WitPTracker AE Release 1.3.1 Available (Happy New Year!) (1/5/2010 1:09:00 AM)

quote:

ORIGINAL: ny59giants

If it is in the latest version, I didn't find it, but is there somewhere I can find all the garrison requirements for all of the Japanese owned bases?? If not, then I like to add it for the next versions "wish list." There should be one for the Allies as well. [;)]

The only reason it wasn't put in this time was I was too late in getting it organised and having to figure out the AS at each of the bases. Next time for sure, as well as overstacking and AV support.




MorningDew -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 1:26:35 AM)


quote:

ORIGINAL: floydg

quote:

ORIGINAL: ny59giants

Will it look for multiple SigInt reports if your playing 2 day turns??


At present, if you're running 2-3 day turns, it'll load for just the first turn of the bunch - and I think it'll load all of the messages for all days for that first turn. Not sure, since I didn't test that aspect.

And if you're wondering, I am NOT watching the Giants right now... [:@]


It doesn't seem to load for me with two day turns.




floydg -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 1:39:37 AM)


quote:

ORIGINAL: AndrewKurtz


quote:

ORIGINAL: floydg

quote:

ORIGINAL: ny59giants

Will it look for multiple SigInt reports if your playing 2 day turns??


At present, if you're running 2-3 day turns, it'll load for just the first turn of the bunch - and I think it'll load all of the messages for all days for that first turn. Not sure, since I didn't test that aspect.

And if you're wondering, I am NOT watching the Giants right now... [:@]


It doesn't seem to load for me with two day turns.


Okay, something for me to work on for next release...




witpqs -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 3:05:45 AM)

Guys,

I've now got the first three saves (two full turn resolutions) loaded, and things seem to work fine. But when I exit I notice in the DOS window are a whole mess of error messages. Not sure if they are coming up upon exiting or in the course of my poking around.

Is this normal, or should I pull them and post them for you?




floydg -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 3:12:23 AM)


quote:

ORIGINAL: witpqs

Guys,

I've now got the first three saves (two full turn resolutions) loaded, and things seem to work fine. But when I exit I notice in the DOS window are a whole mess of error messages. Not sure if they are coming up upon exiting or in the course of my poking around.

Is this normal, or should I pull them and post them for you?


It depends... if there are messages about being unable to load data in tables, it could be bad. Some messages come up if you're doing stuff while a turn is loading. I'd need to see the messages to know for sure if they're harmless or not.




witpqs -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 4:33:48 AM)

OK I'll get them posted in the morning. Definitely not doing anything while a turn is loading.




rjopel -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 4:43:49 AM)

Is there anyway to filter out the old devices? The ones with the 99/99 avail dates?




floydg -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 12:17:40 PM)


quote:

ORIGINAL: rjopel

Is there anyway to filter out the old devices? The ones with the 99/99 avail dates?


Anything is possible. Would it be better to filter out stuff with a pool amount of 0, instead (or some other criteria)?




ny59giants -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 1:17:05 PM)

Under "Ships" or "Ship Classes" can we get torpedo info added??




n01487477 -> RE: WitPTracker AE Release 1.3.1 Available (1/5/2010 1:32:30 PM)


quote:

ORIGINAL: ny59giants

Under "Ships" or "Ship Classes" can we get torpedo info added??

Do you mean, for CV's, for example Max / Remaining ?

I also intend on the TF screen to have the closest locale for Torp replenishment ... future plans and all that ...




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