Larry Holt -> A design technique (6/14/2002 2:13:54 AM)
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I've been playing around with some mobile scenario designs (not hugh frontal train-wreck scenarios). I found that I can set some low cost VHs on the player's flank or in other areas that I want his attention. I then put some forces nearby who will then take them then start to move on (either to the next set of VHs or waypoints). By careful design & positioning, you can control when the VH becomes visible and when the AIP forces take the VH thus alerting the human. This clues the player in that "something" is happening on his flank/rear etc. A good player will pay attention to flank/rear security, pickup on this "hint" and use it to win. A poor player will charge ahead and suffer the consequences of the flank attack.
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