Skandranon -> Can campaign visibility be changed? (11/3/2000 11:56:00 PM)
|
I've had a problem that's been niggling at me for the longest time, only now it seems to have become really annoying.
The problem lies in spotting range in campaign games. I've never had a visibility rating over a mile (about 35 hexes), which seems unrealistic... especially in North Africa!
What effect does this have on the game? A huge one, especially for later, long range field guns and anti-tank weapons. Weapons that were renowned for their near-horizon hitting ability and being able to engage enemies before they could even respond are handicapped or even rendered useless.
For instance - heavy tank destroyers, like the Archer and the Nashorn weren't meant to dish it out in the optimal ranges of MBT's, but that's what they're forced to do. Both these vehicles (and many others) are not even worth having, since most tanks at 30 hexes can easily return fire and destroy the paper thin armored snipers.
Long range AT guns are also in a bad way - I've found in the German campaign that a battery of 88's with their increased size are far, far less effective than 50's, or even 37's! The other guns will survive fire reasonably well, but the 88's (unable to use their monstrous range advantage) are spotted and die quickly under enemy fire.
I'm sure Allied weapons like the 90mm would fare equally poorly.
In short - is there a way to increase the upper range for visibility in campaign play? Please?
|
|
|
|