Q-Ball -> Managing the Japanese Pilot Pool (9/16/2009 2:45:25 PM)
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Ok, been a few threads on Jap resources, shipping, and production, but where I really need help is in PILOTS. Has anyone figured out the best way to keep your frontline squadrons filled with good pilots? You start with a fair number of TRAINED pilots, 4000 or so overall, but I don't like to put those guys in front-line fighter units, or units for Naval Attack. Any ideas? For Transports, Search, Recon, and IJA Bombers.....I plan to use trained pilots. These missions are not as hazardous, and you can train "on the job" without too much trouble. FIGHTERS are another story, as are Kate/Val/Netty pilots; you need a good training level, because their first mission just might be their last. How do you get good pilots into these units? You start with an on-map reserve of sorts; all the units restricted to the Home Islands. The Yokosuka Kate unit is a great example; 36 high-quality pilots, good enough for KB. But how would you get them there? Ideally, if we had 100% control, you would re-assign an individual Yokosuka pilot to KB, then backfill that Yokosuka pilot with a trained one, and have that guy set to "Train" for months. In this way, the Home Islands units can become advanced training units. Problem is, we don't have 100% control. I haven't played around with this, but hoping someone has. How do we get at those trained pilots, ideally without disbanding the Home Islands Unit? Some Possible Methods: Disband Whole Unit into Depleted Unit Or, Mogami method. This still works. It is not ideal, though, because it takes a unit off the board for 120 days; after it comes back, add another 2-3 months to advance train, and you're talking a 6-month cycle. That won't make much of a dent in losses. Disband Whole Unit into Pool This appears to work; if you disband that Yokosuka unit, for example, all the pilots will appear in the pool as "Bomber Reserve". QUESTION: Will those pilots then be drawn FIRST when you request pilots to IJN Bomber units? If so, that is very handy, but you still lose the unit for 120 days. Disband Fragement into Depleted Unit: This was my preferred WITP method; you intentionally "break" all the planes in a fresh unit turn 1, turn 2 you fly off the planes that have repaired; that leaves behind a fragment of broken planes, that you can then disband into the depleted unit. You complete the cycle by re-filling the fresh unit you took pilots from with Trained pilots. ONLY TROUBLE: I can't get this to work in AE so far! Granted, only tried it twice,but both times the fragment disappeared, only to reappear with the parent the next turn. Has anyone gotten this to work? The advantage of this method is that you do not have to pull a unit off the map for 120 days; that gives a huge bump to the cycle. HELP!
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