No auto shock attacks for AI? (Full Version)

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Chad Harrison -> No auto shock attacks for AI? (9/18/2009 7:41:20 PM)

Hi all

I am moving through my first AI grand campaign. I know that the AI has certain . . . bonus abilities. Thats fine and all - we all wanted a more challenging AI and thats what we got. But now that I am starting to see some of the AI bonus abilities . . .

Anyways, I have noticed two things that seem off:

1. I have yet to see the AI make a forced shock attack. River crossings, atoll landings and so on. They have eventually shock attacked, but that was only when they chose to do so. Is the AI exempt from auto shock attacks? It is making defending river crossing kind of pointless in my game. Has anyone else noticed this? Examples would be Hong Kong, Wake Island and a whole bunch of China bases that the AI can take at will.

2. Does the AI get unlimited torpedoes on its carriers? Like many others, the AI camped Pearl Harbor day after day in my game. After the third day of attacks, I figured that they must be out of torpedos. So I opened the game from the Japanese side and sure enough, all the KB carriers had full torpedoes after three days of dropping 100's of them. Is this intentional? As a side note, the AI magically left and was outside of counter strike range the exact day I transfered all my carrier planes to Pearl Harbor. Hmmmm . . .

This is by no means complaining. I know that the AI has buffed up abilities, but I would be a bit miffed if they broke fundamental game rules.

Thanks in advance!

Chad




treespider -> RE: No auto shock attacks for AI? (9/18/2009 7:44:16 PM)

What were your settings --Historical, Hard, or Very Hard?




Andy Mac -> RE: No auto shock attacks for AI? (9/18/2009 8:17:44 PM)

Ai is not exempt from shock attacks




Chad Harrison -> RE: No auto shock attacks for AI? (9/18/2009 9:20:42 PM)

quote:



What were your settings --Historical, Hard, or Very Hard?



I am playing on historical.

quote:



Ai is not exempt from shock attacks



Hmm - something might be out of wack then. It should be easy enough for anyone to tell: is Wake Island shock attacked on the turn it is invaded? I have yet to see this occur when playing against the AI. Also, you can easily check when the Japanese move into Hong Kong. Or when they move to attack Chengchow in China. The first is an atoll, and the next two are river crossing and none of them have generated a shock attack when I play the AI. Am I the only one seeing this?

Just to be sure, I quickly started a new game, and let it run until December 10th - this has all been scenario 1 too by the way. That is the day that the Wake Is assault begins, and Japanese troops cross the river (white hexside - both land and naval movement right?) into Hong Kong. Neither forces performed a shock attack for either the river crossing or the atoll landing.

Should be extremely quick and easy for anyone to confirm/deny that this is either just me, or its happening everytime.

Hope this helps

Chad




TheTomDude -> RE: No auto shock attacks for AI? (9/18/2009 10:47:36 PM)

I agree with Chad. In my game vs. allied Ai I have sized the hexes east of the river that runs 2 hexes west of Nanyang from Sian to Ichang. The allied AI crosses the river from time to time (say every 5-8 rounds) without a shock attack every time. Makes setting up the defenses at a river pretty useless and negates a big part of the land combat strategy. I'm playing the "hard" lvl btw.




Gary D -> RE: No auto shock attacks for AI? (9/18/2009 10:59:18 PM)

I am seeing the same issue at Singapore.  No "automatic" shock attack when a unit crosses into the base like it used to work.




Chad Harrison -> RE: No auto shock attacks for AI? (9/18/2009 11:11:56 PM)

Sounds pretty consistent against the AI - especially that it can be receated everytime I run a new Scenario One.

I do not have a Scenario One PBEM game going: Has anyone noticed this against a human player?




BigJ62 -> RE: No auto shock attacks for AI? (9/19/2009 4:50:21 AM)

There should be no difference between ai and human when it comes to moving or fighting - they are using the exact same code. I'll take a look and see if I can find the problem. Btw it is atolls or island size 1 (6k stacking limit) or size 2 (30k stacking limit). When crossing a river if friendly av in target hex is less than defending av divided by 3 or defenders own the hex-side being crossed and hex-side is one of the river types then that unit that is crossing must shock attack. This is calc for each unit in turn so if the forth unit to cross passes tests then it would not have to shock attack.

The av that is used is the modifed av not raw.




Chad Harrison -> RE: No auto shock attacks for AI? (9/19/2009 6:14:25 PM)


quote:

ORIGINAL: BigJ62

There should be no difference between ai and human when it comes to moving or fighting - they are using the exact same code. I'll take a look and see if I can find the problem. Btw it is atolls or island size 1 (6k stacking limit) or size 2 (30k stacking limit). When crossing a river if friendly av in target hex is less than defending av divided by 3 or defenders own the hex-side being crossed and hex-side is one of the river types then that unit that is crossing must shock attack. This is calc for each unit in turn so if the forth unit to cross passes tests then it would not have to shock attack.

The av that is used is the modifed av not raw.


Thanks for looking into it. The quickest examples in scenario one is Wake (size one island), Hong Kong (no friendly units, and crossing river) and any of the many China bases on the other side of a river. I have yet to see a shock attack for any of these. Granted per your rule above, some of the China bases would therefore not generate a shock attack.

Regardless, thanks again for looking into it.

Chad




Chad Harrison -> RE: No auto shock attacks for AI? (9/30/2009 9:13:46 PM)

I have played an additional couple of months into my game and I can confirm without a doubt that shock attacks are *not* occuring when rivers are crossed. This my be an isolated bug on my end, or for the entire game.

Seems like a pretty big issue for just me to be noticing though . . .




jomni -> RE: No auto shock attacks for AI? (10/1/2009 6:08:48 AM)

I haven't seen the AI do autoshock when crossing rivers as well.




BigJ62 -> RE: No auto shock attacks for AI? (10/1/2009 8:01:41 AM)

Fixed in patch 2.




wild_Willie2 -> RE: No auto shock attacks for AI? (10/1/2009 9:50:23 AM)

I had seen it to, but I thought it was a feature to help the AI on very hard.. [:D][:D][:D][:D][:D]




Chad Harrison -> RE: No auto shock attacks for AI? (10/1/2009 3:10:33 PM)


quote:

ORIGINAL: BigJ62

Fixed in patch 2.


Cool. Thanks for taking care of it.




Chad Harrison -> RE: No auto shock attacks for AI? (10/16/2009 5:31:21 PM)

Not to dig this up again, but I just wanted to confirm that it is *only* for the AI. The AI crossed a river, to attack a base, and in my attempt to be clever, I sent troops in right behind to close the back door. When the AI crossed the river, nothing happened. No attack, no shock attack, not even a bombard. When I crossed the river . . .

quote:



Ground combat at Pegu (55,53)

Allied Shock attack

Attacking force 4898 troops, 94 guns, 303 vehicles, Assault Value = 1009

Defending force 3268 troops, 161 guns, 19 vehicles, Assault Value = 146

Allied adjusted assault: 16

Japanese adjusted defense: 61

Allied assault odds: 1 to 3

Combat modifiers
Defender: leaders(+), fatigue(-), morale(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
1160 casualties reported
Squads: 7 destroyed, 58 disabled
Non Combat: 8 destroyed, 8 disabled
Engineers: 2 destroyed, 10 disabled
Guns lost 11 (0 destroyed, 11 disabled)
Vehicles lost 11 (5 destroyed, 6 disabled)


Allied ground losses:
21 casualties reported
Squads: 1 destroyed, 5 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 15 (0 destroyed, 15 disabled)


Assaulting units:...
46th Indian Brigade...
BFF Brigade...
7th Armoured Brigade...
159th Mot Infantry Regiment...
6th Burma Rifles Battalion...
1st Burma Division...
181st Field Artillery Regiment...
168th Field Artillery Regiment...
100th RAF Base Force...
116th RAF Base Force...
...
Defending units:...
5th Division...
33rd Division...



Glad this will be addressed for Patch 2.

Thanks

Chad




Nikademus -> RE: No auto shock attacks for AI? (10/16/2009 5:33:25 PM)

IIRC, the AI does not have ammo limits on the carriers because this would be too easy for players to exploit. Human players can choose to conserve their torps for high value targets. AI can't.





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