Chickenboy -> RE: Allied Submarine Warfare questions. (9/21/2009 2:02:42 PM)
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ORIGINAL: Remenents I have been playing the Allies in numerous games using Auto Sub Ops. What I would like to know is: 1) Would I get better results if I took control over the subs manually? 2) What are some preferable areas to deploy subs to manually? 3) Why do the subs on Auto Sub Ops seem to mostly sit in port around Manila and Java at the start of the war? Usually for the first 2-10 turns. 4) What is the best use for them? Should I be trying to sink transports or should I go after the more juicy targets such as CAs or bigger? 5) What are the best bases to use for manual Sub Ops at the start of the war? 6) I have tried using Allied Torpedoes on and off, but there doesnt seem to be any difference in the torpedoes actually detonating at the start of the war and first the first 3-5 months. Anyone else have that issue? My opinions: 1. Dunno. This sounds harsh, but here it is: it depends on whether you're a better SS commander than the computer. Personally, I believe that most players would benefit from manual SS warfare control. 2. Straits, chokepoints, high traffic regions around Malaya, DEI (early in the war), Phillipine straits (as was IRL), maybe the northern Solomons or southern tip of P/NG if Port Moresby is disputed. Go where the most current ship traffic is to allow for lots of shots on target. You'll need them, as USN torpedoes are notoriously inefficient for the first 1+ year of the conflict as the Allied player. I'd also keep a few hunting around the resource-producing bases, such as Palembang, Balikpapan, Java, etc. that will be receiving some IJ tanker traffic. 3. Dunno. 4. Anything that you can blow up and sink is a good target. If it's a CA (or better) a CV, have yourself a party. However, remember that the top 2 targets IRL for the allied submarines were troop transport and fleet oilers / tankers. Capital ships are a nice bonus, but putting 800 equipment-laden IJ soldiers into the Phillipine Sea is priceless. 5. Although you start with nice support in Manila, air attacks on the port will quickly make that untenable as a FOB. If you can maintain air coverage in Singapore, that will work as a forward base. Otherwise, Java (AS in Batavia and Soerbaja), Darwin (with an AS), Brisbane, Noumea (with an AS) are reasonable options. You want something relatively close to the action, but safe from air and port attack, if possible. You will be going back and forth frequently reloading torpedoes, since you fire so many of the dad-blasted things to achieve a single hit, so don't make it TOO far out of the way. 6. To make it more realistic, I have never played without the allied torpedo 'issue'. Good luck!
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