Naval retreat into enemy port (Full Version)

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eske -> Naval retreat into enemy port (9/22/2009 1:20:49 AM)

Any comment to issue 564 ?

/eske




Marshall Ellis -> RE: Naval retreat into enemy port (9/22/2009 1:54:44 PM)

Yea, That sucks! I'm looking into this one and I'm not sure where to go??? Gonna be a tough one. BTW: I did notice that I was only getting +1 bonus??? It listed the heavies and nation bonus but the mod number was only 1.






Ted1066 -> RE: Naval retreat into enemy port (9/22/2009 8:31:10 PM)

quote:

It listed the heavies and nation bonus but the mod number was only 1.


That should be correct, Marshall. The EiA naval rules limited bonuses to a max of +1, so unless something is different in EiH, what you have coded is accurate.

Ted




eske -> RE: Naval retreat into enemy port (9/23/2009 12:11:33 AM)

I'm with Ted on this. When using the original EiA naval combat table, the max die modifier of +1 should be used too.

And it was in any rerun I did!

(I think there was a major discussion on this a while back, and max of +1 was kind of where it ended up.)

/eske




Marshall Ellis -> RE: Naval retreat into enemy port (9/23/2009 1:09:12 PM)

Wow! I fixed this yesterday and it should find itself in 1.07.01
This was a very odd situation that I'm still not sure how to handle BUT I am preventing the retreat to the enemy port now!







eske -> RE: Naval retreat into enemy port (9/23/2009 9:38:13 PM)

You the man, Marshall    [sm=Cool-049.gif]

/eske




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