Joshuatree -> Ghost divisions and secret weapons. (9/24/2009 9:51:49 PM)
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Well this is just an idea I had for some time. We all know how important information is about enemy forces, the intelligence services do their utmost best to find out which units the army is facing. This is done it AT by reconnaisance points, giving very little or very precise info about an enemy unit, sometimes not displaying a hidden unit at all. But how about the idea of the possibility to place an unit somewhere that does not exist at all. I mean for the other player, or AI, it would seem that there is this unit, say armour or infantery, at a particular spot. He would have to react to this threat, only to find out that when he actually reaches this spot, or does a good reconnaissance, there is no unit at all. This is very different from placing a unit with just some horses of 5 inf. in it to feint an attack or threat, by a "ghost division" I mean something like Rommel did in France, where the French staff could not keep up with this advance, seeing threats everywhere. AT has the ability to not show units which are still hidden because your units still have to few recon points, but I want to give it also the possibility to *display* an unit, where there is no unit at all. And my other idea, maybe for the next installment of AT2, is the possibility of producing, inventing, secret weapons. As it is now we develop the standard weapons, tanks and artillery. Maybe it would be nice to introduce radar, jetfighters (of which the Germans had some quite promising types), anti aircraft missiles, anti ship missiles (Fritz X) and so on. This way the technology tree would expand much and much further, making gameplay in long games more interesting... maybe. Well my 2 cts you know. Any comments on this? Victor?
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