von Murrin -> (6/16/2002 4:24:06 AM)
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Have you started a game? It would be better to know what you have available, that way the information will be more useful. For the moment: CV TF's: There's really three schools of thought here. I try to keep each CV in it's own TF, but in the same hex (they all follow the slowest TF). I recall someone mentioning 2 CV's per TF. The other is to mass your CV's all in one TF. The advantages and disadvantages are that it's easier to spot larger TF's, but larger TF's coordinate air attacks better. OTOH, larger TF's can fail to strike at all, where a collection of smaller TF's will "average out" on the coordination. Surface TF's: Not too sure about other people, but I tend to keep them capital ship heavy and rather homogenous. For example, 4 CA, 3 CL, 3 DD; 6 CA, 1 CL, 3 DD; 2 BB, 4 CA 2 DD; 1 CL, 8 DD. Bombardment TF's: I just try to get as many capital ships into 2-3 groups as I can, and then have them tag-team the base. 3 TF's is best because of the need to refuel them.
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