Modding or Removing AI TF Orders/Scripts (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding



Message


Richard III -> Modding or Removing AI TF Orders/Scripts (9/28/2009 6:29:06 PM)

** Possible Spoilers** !!

In the 1940 GC mod I`m working on based on the 1940 start, I`m trying to alter the orders or remove a small AI Japanese SC TF that includes only a BB & a CA that comes down to Davo about 12/12/41 or so from the home islands and just sits there for 5-7 days while I run in sub wolfpacks and sink them eventually.\

Same deal over in the DEI with just a BB and a CA.

I don`t know if it`s WAD or a bug or the Davo one is hung up at the port trying to go overland to it`s home port.

In any case I have read the manual, especially the TF`s , Scenarios and AI data sections but can`t find the TF`s or ships with those type orders, so I assume they get generated by some trigger after the Dec 7 1941 start ?

Any help much appreciated.




Peterken -> RE: Modding or Removing AI TF Orders/Scripts (9/29/2009 2:28:31 PM)

isn't that located in the scripts?




BigJ62 -> RE: Modding or Removing AI TF Orders/Scripts (9/29/2009 5:03:41 PM)

You'll have to get Andy to tell you which script those are in.




Andy Mac -> RE: Modding or Removing AI TF Orders/Scripts (10/23/2009 12:35:29 AM)

Send me a save or look at the TF and tell me which script its in and I will take a look




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.5