Time Traveller -> RE: Does the AI cheat? (10/3/2009 8:31:06 AM)
|
quote:
ORIGINAL: Erik Rutins quote:
ORIGINAL: Time Traveller the AI totally cheats in War in the Pacific AE (teleporting convoys, massive production advantages, god eye intelligence, etc). All that AI cheating has turned me off from purchasing WITP AE. Too bad to hear that, as the WITP AI does not cheat except where necessary to make the improved AI work. The points you mention are exaggerated, from what I know, but each contain some truth. Players want a good AI, but when it does too well and they find it has an advantage of some kind (which hardly makes up for the lack of a real "brain" and years of wargaming experience) they assume the worst. My guess is that you've also played any number of other games with AIs with some cheats that you simply never noticed. In any case, it sounds like EDBTR will be more up your alley. Regards, - Erik WITP AE AI cheating is exaggerated? I don't think so. I know WITP AE is Matrix's flagship game, but I have to respectfully disagree with the above statement. Let me quote some posts below: quote:
I can tell you what the response will be: You wanted a harder AI, we gave you a harder AI. We asked for a more challenging experience against the AI, and they delivered. Yes it comes by way of blatant AI cheating in many, many ways - but, thta makes up for all those unescorted TF's you sink with your surface ships. I have been making a mental list of all the 'cheats' that the AI is using, and the list is quite long by now. And by 'cheat', I mean having the ability to do something that a human player can not - such as the unlimited planes or the ability to have instant 100 planning points for anywhere on the map, or having no restrictions on restricted troops (was a hoot to see a division from Kwatung show up in Noumea! ) and so on. *BUT*, they do not get full experienced pilots for free. All the planes in the world mean nothing is they are being flown by someone with 35 skill. quote:
That I have been able to find out so far (and none of these have been confirmed by the devs): 1. Unlimited torpedo sorties from Carriers. 2. Unlimited aircraft production (for Allies also). 3. Instant 100 planning points for any target. 4. Absolutely no restriction on being able to move around troops (ie. any unit can be loaded and shipped across the Pacific regardless of its HQ). 5. Even on normal settings, the Japanese AI gets huge bonus's to production. For instance, my game is half way through February 1942 as the Allies. Japan has lost about two or three hundred AK's to surface raiders - mostly PT's and DD/CL combos. When I load up their game, they have almost no ships shipping resources to mainland Japan. However, they have three bases in mainland Japan with 999,999 resources, and all the others have well over about 500,000 resources. Again, this is on 'Historical' difficulty setting. 6. They can launch Betty/Nell torpedo sorties from just about any airfield (though this will be addressed in the next patch). 7. I dont know whether you want to call it a cheat, but the AI instantly knows when there is adequate CAP over a target. They will pound, say, Darwin relentlessly with their 2E bombers but the instant you move fighters there, it stops. And I mean the instant. They may start coming back, but usually it wont be until they have fighters or for some time. http://www.matrixgames.com/forums/tm.asp?m=2254776 The WITP AE human player should have been given a choice for allowing how much the AI is allowed to cheat and what bonuses are allowed. But apparently even on historical or normal settings, the AI cheats very badly. All that AI cheating and bonuses might be good for giving the hardcore WITP AE player a good challenge, but at the extreme cost of butchering historical accuracy and realism. Teleporting ships? Practically unlimited resources and aircraft replacements? Fog of war for the player but not the AI? All this in the name of more challenging game play? No thank you.
|
|
|
|