RAM -> RE: weapons rating (10/6/2009 12:27:07 AM)
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ORIGINAL: Hard Sarge and again, you don't know how the code uses the numbers, or what effect combat, or damage Agreed, that's something I've stated several times. I don't know about the inner workings of the game, nor about how those numbers are treated :). I even stated that if you say it's right, then it must be. So much attention to detail everywhere means there can be only the same attention to detail in what regards to weapons. Is just that I'm having trouble understanding the figures, nothing else. But I guess that the only chance to fully understand it is you explaining the whole process of how the weapons work, and my best guess is that it isn't going to happen (quite understandable, otoh, heheh [:D]) quote:
and, since my programmer tells me, I can't mess with the numbers, I can't mess with the numbers then...FIRE THEM! (J/K [:D]) quote:
I also think you are missing the/a point when it comes to the numbers, look at the AA numbers, I really dislike having the 50mm in the air, it is too weak, but it has to stay in line with what the other guns of the same Cal type are hmmm don't really undestand this part?. quote:
now it is funny, you say, the weapons are too weak and you will not be able to do this or that, but others are going to complain the game is too bloody, the Allies don't stay a chance, too many bombers get shot down damned if you do and damned if you don't but this time I understand it perfectly. Yeah, I know what kind of hell balancing means ;). But as I already stated, if you say the weapons are OK, then I have nothing to say against it...you're the developer here, after all, I'm just someone ranting about those numbers! [:)] One minor acclaration though. No, I don't say weapons are too weak. I say the MGs are (in my uneducated opinion) too powerful compared with cannons of 20mm and higher...and, well, yes, that the 30mm seems to have too little an effect. But ,taken overall, my point would be that in the MG vs cannon comparison, the cannon seems to be the weaker weapon. And that is not what history teached us: .50 cals were good enough in the pacific vs rice paper planes, but nothing more than acceptable in Europe. And in Korea a six .50 cal battery (concentrated in the nose, not spread on the wings and with convergence issues) was thought as thoroughly unnaceptable. The US armed forces (both the navy and army) were actively looking for a possible replacement of the .50 cal weapons for 20mm weapons from early 1944 onwards, and the only reason they didn't do it is because the war was being won with what there was on place, and because the logistic problems of changing the main weaponry of aircraft. But overall, the trend was, even in the USA, to look for heavier cannons to replace MGs. Later in Korea they regretted not having taken the step much before... And my problem is that in-game I don't see the .50 cal to be that weaker compared with the 20mm. History told us that 20mm guns were quite a bit more powerful than .50 cals. And 30mm rounds were exponentially more powerful than .50s. I don't see translated into the game numbers shown to the user, nothing more (but nothing less [:)]). quote:
and for the 30mm yes, I have seen the reports and most will say 3-5, 3-8 rounds will bring down a bomber, but they also stat, 3 prefect hits, will bring down a bomber, that part gets overlooked don't really know about that one. I've seen RAF tests showing a Blenheim (I think) aft fuselage bassically torned out up to structural failure: the result of a ground test of a 30mm MK108 round going off inside. I won't say a hit in the aft part of the fuselage is "a perfect hit" (that would be on the wing, engine, or cockpit), but had that plane been flying it would've broken in two. There's also that test of a german 30mm going off in a spitfire wing. The hole thus created almost ripped the wing off: the hole had a diameter of 75% of the wing chord. That hit in an aloft plane was a 100% kill. With that kind of destructive power, I think that the 3-6 hits on a B-17 were general hits, not hits placed at a vital. A 30mm minengeschoss with Elektron fuze (the hydrostatic one) going off within a fuel tank would kill a B-17 in just one hit. That is, for me a perfect hit. I'd have to give another look at the german sources to be sure at the exact quote, though. However, top off my head, the 3-6 hits were "general hits", not "Critical hits". Same with the 20mm minengeschoss (25-30 meant a bomber down, according to those tests). quote:
also, how many pilots fire off there whole ammo load and never got a single hit ? The part about the pilots not hitting...well, should be taken care of with accuracy numbers and pilot experience. Cannons have a much lower accuracy than MGs (and rightly so). I'm not arguing about the gun accuracy values, just the effect values. Said that, I insist, I'm just giving my -private- own views. That doesn't mean I'm trying to imply that I'm right and you're wrong. Quite the contrary probably is all the other way around, as you know the inner workings of the game much better than what I do. However ,I'm one of those nerdy beings who try to understand why and how things happen (Even in a game), and really, the firepower values of the planes in the game are giving me a hard time [:D][:)]. But nothing else. I'm not putting your work at question, Hard Sarge, just trying to understand why the numbers are as they are and not like the more intuitivelly acceptable (at least for me) ones I posted in my OP. Yeah, I also linked the weapons discussion to my blatantly unsuccesfull attacks on american B-17 boxes in game (which still are terribly unsuccesful, btw hehehe). But that can be because I'm doing something wrong with my tactics and nothing to do with the weapons themselfs. There I was just wondering if my (perceived) failure with buff interception with single engined fighters was related with my (perceived) view of the MGs as too powerful when compared with cannons. Nothing more, it was neven an argument, or at least never tried to present it as such [:)] /edit. found the pic I said. Blenheim fuselage after one single 30mm round hitting the aft fuselage. Live firing tests conducted by RAF: http://www.airwar.ru/image/i/weapon/mk108blenheim.jpg From the same tests; spitfire aft fuselage after one single 30mm round http://mccoy.nu/109/spitfire_vs_mk108_test.jpg And finally, video clip of a Mk108 round hitting a spitfire wing. Round was fired from 100 yards. http://www.youtube.com/watch?v=nPWlYhfhLrI I'll still have to check the german LW texts about the number of hits required for a stadistically certain B-17 kill, to find out if it spoke about hits on vital zones, or just general hits. But seeing that kind of damage, I have to say that I think that 6 of those monsters exploding in a B-17 would most probably shred it no matter where they hit.
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