itsjustme -> RE: The Political Question? (12/13/2009 11:39:41 PM)
|
quote:
ORIGINAL: Captain On the main topic itself, I would not want to see arbitrary political decisions put in, I would rather have political realities reflected by victory points, (for example: the USSR loses if the Axis has captured Leningrad, Moscow and Stalingrad by 1/1/42, to prevent the Soviet player from just retreating and coming back in force in 43). In this type of game, I see the player as wearing many hats, from Hitler/Stalin down to corps commander. You want to be able to explore various options without being tied to solely the historical outcome. Everyone always assumes that they will do a better job than Hitler or Stalin. Now is your chance to find out...[;)] Sure, as long as you don't tell anyone to produce a different type of equipment. So let me see, you can make different decisions on a completely strategic level, but not decide to produce FW190s over ME109s. I get it......[8|]
|
|
|
|