warspite1 -> RE: Gibraltar (10/22/2009 7:23:07 AM)
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ORIGINAL: ullern quote:
ORIGINAL: warspite1 I would agree with Orm on this point. This is a strategic level game, and without adding a load of additional, complex rules for each hex(es): Gibraltar, English Channel etc, what ADG have done is a sensible compromise. Sure, a determined attempt at forcing the straits could work (although is just as likely to end in disaster) but then look at the detail: English Channel - The only time the Kriegsmarine got surface units (cruiser and bigger) through the Channel was Cerberus in Feb 42. This caught the British napping because the Germans did not do what the British expected i.e. they timed their sailing to reach the narrowest point in daylight. This one element of the plan caused a ripple effect in British reconnaissance plans such that the Germans were not detected until they had got halfway up the Channel. I think it fair to say the British would not have fallen for that twice. However, the main point, is the operation was a desperate attempt by the Germans to get their three ships home without running the risk of meeting RN capital ships in the Atlantic/North Sea. It was a strategic retreat. Although the British were seen to be humiliated by the Germans daring plan, both battlecruisers were mined during the journey back (Scharnhorst twice). This goes to show that while breaking through the Channel was possible, it was never going to be adopted as an offensive measure. Nor was it highly likely to have suceeded more than once. Gibraltar - I think the above proves that it is always possible in war, to wrong foot an enemy. But why would either Axis or Allies (if Gibraltar had fallen) try and breakthrough the Straits? If in British hands, the only likely scenario was for the Italian or French Fleet (assuming the Germans got their hands on it) trying to get into the Atlantic to commerce raid. But a) the risk of damage getting through was very great and b) if they succeeded, then what? What are the chances of getting back, now the British are alerted.....? If the Axis held the Rock and guarded the Strait with E-boats, a few subs and aircraft then this would be a huge deterrent. But more to the point, why would the Allies try and breakthrough? A one-off attempt to reinforce the Med Fleet in Alexandria perhaps? Why risk it? With Gibraltar (and by definition) Malta gone, the last thing the RN need is a banzai charge through the Straits of Gibraltar, that if a failure would result in heavy loss of men and ships. IMO I think ADG treatment is sensible. I agree completely about the need for simple rules. But I think that the Channel was much easier to close than the Rock, because it's not just about artillery or mines, but about aircraft and also about ample time to respond. The way I see it the single example about the Germans darting the channel was primarily because the surveillance was to lax, the way I read you. Mines was used all over the world to block passage, but I think that Gibraltar would be one of the few places mines didn't really have much impact, because anchored mines is limited to places with depth less than X feet, and drifting mines would be completely unpredictable in such heavy torrents and therefore block the straight also for own use. If I am not mistaken CW did have quite a strong fleet that never ventured far from the Rock throughout the war just because of this. And this fleet was essential. I didn't really check any of this now. It's just from memory so please check someone. (The Wikipedia article on the subject is unfortunately not precise about what fleet was stationed where.) Finally I would note that I was arguing with the presumption that you could use artillery and air craft from Gibraltar only. If you can station aircraft and artillery also on Spanish areas on both sides of the straight, my arguments would be different. I agree with those that said that you could block the straight with access to Spanish territory on both sides without controlling the Rock. I also think it's fair that in a strategic game the rule is as simple as to give control to a single hex. But you can't make the hex invincible at the same time if you have this rule, even if it was in real life. Since anyone would rate blocking the straight more important than controlling the hex for winning the game, the opponent must have a chance to block the straight that's proportional to his chance to block the straight, and whatever the chance to take hex in real is, is of less importance. But if the Rock really was invincible it would be more of a both sides blocked issue at once the Germans were in place. So a rule tweak, but still keeping the rule very simple would be to say that's the straight is blocked to both sides after Gibraltar is lost the first time. Warspite1 Ullern - apologies as I`m not quite sure what point you are making re the British fleet based at Gib, so please bear with me if I have the wrong end of the stick. The British "Fleet" was known as Force H; a troubleshooting force based at Gibraltar after the fall of France. The French fleet was tasked with guarding the Western Med before her fall in June 1940. When she surrendered, the British had to take over this responsibility (while maintaining their main Mediterranean Fleet at Alexandria). Force H was small as the Royal Navy was stretched to breaking point at that time in the war; its most famous line-up being the carrier Ark Royal, the battlecruiser Renown and the cruiser Sheffield. The only reason this force "did not venture far" from Gib was because of its role, which was to switch between the Western Med and the Atlantic as needs dictated - nothing to do with mines, nor Italian submarines which were hugely ineffective in restricting the activities of the fleet. Force H was absolutely crucial in ensuring the survival of Malta [&o][&o]. It was also instrumental (thanks to Ark Royal`s Swordfish) in the destruction of the Bismarck. Re blocking the straits without owning Gibraltar, I agree, if for example the Germans invaded Spain or had Spain as an ally and they had a large air presence on the south coast, then this could - in sufficient numbers - effectively block the strait. However, given its location, there is no doubt that this blocking task is easier if a side owns the port and the airfield on the rock and as I said above, I believe that owning the hex should reflect that in a strategic level game. Finally, and to re-iterate my point in the earlier post, I just don`t think this should be a huge issue because in WWII you would not have a situation where the Italians tried to force the Strait, get their fleet out into the Atlantic - and then risk the surviving ships (if any) being stuck in France, as they could not return home. They would have to return to France where they would be sittting ducks for the RAF (back to the reasons for Cerberus again!), while the Mediterranean Fleet would roam free in the Med (Churchill`s Mare Nostrum [:D]). It just would not happen and would be really gamey if WIF allowed it to. If the Germans owned Gib, then there would be no need for the RN to force the Straits (they would reinforce the Med fleet via the Cape route) but the fact that Gib has gone would mean them needing to husband more forces at home and in Freetown or Simonstown to protect trade routes that previously Force H had assisted with.
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