Tuk -> RE: Review @ Out of Eight (10/20/2009 6:52:52 PM)
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For my part, I never played or heard of the original games but bought this after playing and discarding WITP. I've only played the 1940 game so far as German and I love it, but when something detracts from something so good, as the interface does, it's only natural to focus on it. I think the review is balanced and spot on, the interface is embarasing. Let's take German pilot fatigue. After a bit of exploring, it takes five clicks to get to it- 1. List air units 2. Pick type of aircraft 3 Pick unit from list 4 Out of two senseless choices, take "detail" (move units is included in "detail" anyway and has its own menu on the main screen) 5 Go to "pilots" Ok so I got there in the end. But can I access it when I'm assigning units to a raid, when I need it? Not as far as I can see. My workaround to date is to write down a list of all the JG/KG that I want to rest in the up coming day, before I plan missions. And that's one example of what's giving me major butt pains and it's not what I signed up and paid for. It's frankly sub standard in an updated game, whatever was or was not promised. There's no accurate description of the interface in any Matrix promotional material. I wonder why not? It should be quite possible to have all units listed on the first click, "list air units" indented under their A/C type so its readable. From there you could pick a unit which would access its details at a click, from details to pilots. Just three clicks. Better, why not have a fatigue average like for morale and experience? Or why not program the game to flag up units which gain a certain level of fatigue or lose a certain degree of morale so you can decide whether or not to comit them to a battle? Pointless fiddleing with menues does not make a man of you or imbue you with some quality of "hardcore wargamer". It uses up your precious life for no good purpose. What about the lists? You can filter them by morale, experience, unit, whatever, but none of these filters are intelligent. The unit filter doesn't order the units into their component parts at all, but into some kind of alphabetical system nonsensical to the information you're looking for. The same applies for ranks in the pilot screen. Given that morale and fatigue work as reversed qualities, why does the filter not put low fatigue units to the top along with high morale and experience units? Why can't you use multiple filters to get quick access to your best, most combat ready units? Even Office Excel can do that. Great game concept, with so many good points, but what a missed opportunity to bring it into the 21st century. No excuses accepted, it's literally money for old rope,
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