Map and Counter Mod (Full Version)

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carnifex -> Map and Counter Mod (10/12/2009 9:13:38 PM)

Available here: http://blackbellamy.com/tow/Carnimod.zip

Place both folders inside your Time of Wrath/data/gfx folder. They will not overwrite anything or modify any existing files so you don't have to back anything up. To select them in game, go to Preferences, then switch both map and units to "carnimod".

I was using Agent S's counter mod, and after a while I decided to add and change some stuff to my liking, and this is the result. I have left Agent S's great ship icons and used his counter icons as a basis for my mod, so apologies for the shameless stealing right off the bat :)

GENERAL CHANGES:

1) Headquarters icon made to look like official German Army HQ symbol. Taken from here http://niehorster.orbat.com/011_germany/symbols/_symbols_39.html - you can see various units in the screenshot below sporting the black and white HQ icon.

2) Hex grid changed from white to black and made thinner and more translucent.

WARNING ICONS:

1) The AP remaining warning icon made into a translucent square overlaying the AP on the counter. It will disappear once AP = 0. You can see this on various icons in the screenshots below.

2) The Reinforcement and Low Supply icons now only appear in the zoomed out view, reducing clutter and allowing the commander to receive this information in a more overview mode.

[image]http://blackbellamy.com/tow/warningicons.jpg[/image]


INFANTRY

1)Division icon made smaller.

2)Tech level visible as number of marks on left side of icon. Also adjusted unit icon to show tech level progression. Level 1 is normal, Level 2 represents widespread use of machine guns, Level 3 represents organic artillery, Level 4 represents anti-tank capability, and Level 5 represents additional heavy weapons sections.

[image]http://blackbellamy.com/tow/inf.jpg[/image]

MOTORIZED

1)Division icon made smaller.

2)Tech level visible as number of marks on left side of icon. Also adjusted unit icon to show tech level progression. Level 1 is Cavalry, Level 2 is Motorized, Level 3 is Motorized with organic artillery, Level 4 is Mechanized, and Level 5 is Mechanized with organic Anti-air assets.

[image]http://blackbellamy.com/tow/mecha.jpg[/image]

ARMORED

1)Division icon made smaller.

2)Tech level visible as number of marks on left side of icon. Also adjusted unit icon to show tech level progression. Level 1 is Light/Recon, and each successive level darkens the "track".

[image]http://blackbellamy.com/tow/armored.jpg[/image]

AIRBORNE

1)Division icon made smaller.

2)Tech level visible as number of marks on left side of icon. Also adjusted unit icon to show tech level progression. Each tech level contains a darker shade of blue in the lower icon quadrant. EDIT: I made a subsequent change. The entire icon is now colored according to tech level, not just the lower quadrant.

[image]http://blackbellamy.com/tow/para.jpg[/image]

AIRPLANES

1) Fighters were replaced with a FW190 silhouette. The number of cannons firing represents the tech level.

2) Tac bombers were replaced with a Stuka silhouette. The number of bombs dropping represents the tech level.

3) Strat bombers were replaced with a B17 silhouette. The number of bombs represents the tech level.

[image]http://blackbellamy.com/tow/air.jpg[/image]


CITIES

1) All cities given identical icons with light gray borders.
2) All resources given light gray borders.
3) Two "city" icons were removed from others.png - now all resources have resource icons, there is no more doubling up (like Duisburg on the "normal" map has a city AND a resource icon).

[image]http://blackbellamy.com/tow/cities.jpg[/image]

SWAMPS

1) Swamps were overlayed with a topographical swamp icon to aid in distinguishing swamp hexes from plains.

[image]http://blackbellamy.com/tow/swamp.jpg[/image]


I was going to give every country unique tank and plane icons, but then I stopped myself. If anyone wants to give the airplanes a try, there's some excellent silhouettes right here http://www.vectorsite.net/gfxsa.html

There's also a bunch of great tank icons here http://www.sam.hi-ho.ne.jp/t_fukuda/moto_i/sozai/icon/e_index.htm

I created this mod to give a little extra flavor to a local multiplayer game I am having and I'd figure I'd share it in case anyone else wants to use it or any part of it. Please feel free to do with those graphics what you please. And thanks to Agent S, Uxbridge, and Swatter555 for their mods, some of which I have shamelessly ripped off :)


If anyone spots any errors or would like me to make a change, please let me know.


EDIT:

I ran into an issue where some cities were marked as cities but were displaying the resource icon e.g. Cardiff. I was able to fix this by editing eyecandies.csv so that it would still show the eyecandy, but I pointed the program to look in an empty area of the graphics file. A hack, but it works. The eyecandies.csv goes inside your \data\scenarios\1939 Grand Campaign\ - please back up the original. This file should only be used with my mod.

It fixes the following cities: Cardiff, Blackburn, Leeds, Sheffield, Reims, Gliwitz, Batum, Erevan, and Baku.

The file is attached below.





gwgardner -> RE: Map and Counter Mod (10/12/2009 9:45:51 PM)

Dang, really impressive. Thanks for making this available.

Observations, not criticisms: I don't understand the use of the transparent rectangle around the APs however. Nor the grey border around cities. The latter seems to clash with the 'normal' map.





Flaviusx -> RE: Map and Counter Mod (10/12/2009 10:00:46 PM)

Outstanding mod. This might be my favorite one so far. Just loaded it up and it's lovely. I really like the way you worked tech into the unit icons. The change to hex borders makes the map far more visually appealing, too.

Edit: my only two complaints, and they are minor, I wish you had national specific icons for the air forces (I want sturmoviks for my sovs, not stukas!), and naval units aren't displaying for me on this mod.




carnifex -> RE: Map and Counter Mod (10/12/2009 11:28:30 PM)

The transparent rectangle around the AP signifies APs remaining. I tried playing around with the default green dot, placing it here and there but I wasn't satisfied. To get rid of it, replace the "AP Left Ds" line in appearance.csv with 84;90;0;0;AP Left Dst;;;;;;;;;

The gray border around the cities and resources is a bit jarring, but I couldn't come up with a way of making cities and resources more distinctive. The default ones are hard to see with my old eyes when there's a lot of counter clutter around.

I am toying with making nation specific air forces, but I'm not sure if I want to invest the time. I could see doing Germany and USSR, but then there's all those other ones.

Flaviusx: The fleet issue comes from Agent S's mod - I stole his ships and everything naval and haven't modified it. Do you not see the ships at all, or just during combat? Also, what resolution are you running?




Bleck -> RE: Map and Counter Mod (10/13/2009 1:16:17 AM)

The fleet issue is a bug (fixed for patch 1.7). Ships become invisible in the moment when you change map skin (in the moment you click OK), change units skin (to other one, click OK, then change it back) after that if you want ships back.




carnifex -> RE: Map and Counter Mod (10/13/2009 2:44:42 AM)

I have updated the mod with new softer city and resource outlines. Resources now have urban backgrounds.

[image]http://blackbellamy.com/tow/cities2.jpg[/image]






axisandallies -> RE: Map and Counter Mod (10/13/2009 7:27:47 AM)

I like it. Good job!




Magpius -> RE: Map and Counter Mod (10/13/2009 7:30:12 AM)

Really nice work.
(although every time I see that stuka graphic, it looks more and more like a witch on a broomstick!)[:D]




Michael the Pole -> RE: Map and Counter Mod (10/13/2009 12:56:36 PM)

Carnifex, this is quite simply brilliant!!![&o]

I do hope that someone will change the aircraft icons, as English FW's and German B-17s are quite disturbing. I particularly like the bombs and cannon to denote tech level. Outstanding.

I wish that there was another symbol that would do the same thing for ground units (such as the old diamonds) I have been using the NATO symbology for so long that every time I see three dashes my old petrified brain immediatly says "platoon." However, I can always tell it to shutup.[X(]

Agent S's ship counters and other work is so very good, that this project reminds me of Isaac Newton's statement "that I stood on the shoulders of giants."

I've already installed this (so simple, thanks for that, as well!) mod, and those who know what a computer idiot I am will be impressed by that, as well.




jack54 -> RE: Map and Counter Mod (10/13/2009 5:38:51 PM)

great job carnifex,thanks for posting this. This was obviously alot of work.

the more maps and counters I have the less bored I get; I like to change things around.

Once again great job.




Wolfe1759 -> RE: Map and Counter Mod (10/13/2009 11:20:14 PM)

Just wanted to add my thanks for this mod.[&o]

(Only wish Agent S hadn't mentioned witches on broomsticks because now I'm seeing the same thing)




swatter555 -> RE: Map and Counter Mod (10/19/2009 8:15:17 AM)

I really like your map mod: simple and clear, just the way I like it.




Hairog -> RE: Map and Counter Mod (10/23/2009 10:56:11 PM)

Link to Carnifex mod is broken. [:(] Can someone please post another.

Thank you




carnifex -> RE: Map and Counter Mod (10/25/2009 10:40:20 PM)

My site is down for some reason. If I don't get it back soon I'll provide an alternate location.




Frenetico -> RE: Map and Counter Mod (10/25/2009 10:43:49 PM)

Maybe you can upload with megaupload, rapidshare or mediafire.....




Uxbridge -> RE: Map and Counter Mod (10/25/2009 11:55:54 PM)


quote:

ORIGINAL: Wolfe

Just wanted to add my thanks for this mod.[&o]

(Only wish Agent S hadn't mentioned witches on broomsticks because now I'm seeing the same thing)


That broomstick thing is funny. [:)]

I have one of my own. Recently I discovered that on the diplomatic map, Corsica looks like a skull! Sometimes I think I have to smudge that with some photoshopping.




Hairog -> RE: Map and Counter Mod (10/26/2009 1:20:28 PM)

Can anyone else make this mod available. It sounds great. I just wish I could see it.




carnifex -> RE: Map and Counter Mod (10/26/2009 3:48:10 PM)

Ok I uploaded the latest version to rapidshare:

http://rapidshare.com/files/298168243/Carnimod.zip


Site back up - also available here http://blackbellamy.com/tow/Carnimod.zip




Hairog -> RE: Map and Counter Mod (10/27/2009 1:39:25 AM)

Thank you so much. These are great. Good job. [:'(]

By the way thanks for the great silhouettes. [sm=sign0031.gif]




Razz1 -> RE: Map and Counter Mod (12/13/2009 1:20:26 AM)

Excellant!

Best counter mod out there!




New York Jets -> RE: Map and Counter Mod (12/30/2009 8:21:51 PM)

I really like this mod but, I have a question.

How do you tell the difference between an Air Division and an Air Army?




cpdeyoung -> RE: Map and Counter Mod (12/31/2009 1:50:14 AM)

There are no longer such creatures, rather, there are Fighter units and Tactical Bomber units.  The "Countries" display still shows the old form but there really is no division-army distinction.

The aircraft symbols in most counter sets reflect the Fgt vs. Tac difference by one or two engine symbols.

Chuck




Frandoxxx -> RE: Map and Counter Mod (1/6/2010 2:11:07 PM)

Are the map and counter mods compatable with the 1.7 update?




Harbinger -> RE: Map and Counter Mod (1/6/2010 2:36:14 PM)

I'm using this counter mod without any issues in 1.7.




Bleck -> RE: Map and Counter Mod (1/6/2010 4:46:17 PM)

There were no significant changes in skins section between 1.6 and 1.7 so there should be no problems.




LarryP -> RE: Map and Counter Mod (1/8/2010 7:26:56 PM)

These look excellent! Thank you for the time you dedicated to this project. I appreciate it very much. Good download link too and I did not have to run all over from link to link just to get a ton of ads and a couple spyware cookies. [&o]




freeboy -> RE: Map and Counter Mod (2/9/2010 2:51:34 PM)

?, I dl's, and have been successful with the map and counters, BUT what do I do with the folder c**mod/campeign1939???? I tried to use it causing game crashed and irregularity?? I really am clueless as to whats in teh folder.. am I supposed to copy the files and put into the vinela '39 scen folder? Thanks for a great new look to this game!!!




carnifex -> RE: Map and Counter Mod (2/9/2010 3:06:31 PM)

Sorry I've been out of touch and I'm not sure why the scenario folder is not working - maybe something due to the latest patch? But you don't need it to use the map and counter mod - the scenario folder was something I did to fix a minor display problem where some cities were displaying as resources or vice versa. Maybe this was fixed by some patch or something but anyway just to use the map and counters you don't need the scenario folder.




RocketMan -> RE: Map and Counter Mod (2/14/2010 8:44:57 PM)

Excellent mod carnifex. Thank you.




htuna -> RE: Map and Counter Mod (2/17/2010 3:18:07 AM)

Great job Carnifex!.. very informative counters.. easy to quickly understand the battlefield... Only thing I struggle with, must be my old eyes.. is telling the difference between German and Italian.. is their a very slight color variations.. sometimes I think I see the difference.. and other times I can't tell the difference.. lol bums me out to see counters leave their positions (darn Italians).. and I have gaping holes in my line, where I thought I had solid German Defense.. and the Ruskies pour right through!!!

Again.. this is a great enhancement to the game!




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