JuanG -> RE: Naval Gun Penetration (10/16/2009 2:46:28 PM)
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Woah. Ok, firstly, AE changed pretty much nothing in terms of gun penetration, ect values from WitP. So any bias that was there (and I disagree that there was any, expect perhaps in terms of underrating the new USN 16in/45s), was already there in WitP and not introduced in AE. Penetration values in game are unforunately a hazy area, as are the effect values for guns (weight of shell....okaaay, works fine for APC, what about HE?), so I believe that one has to not only look at the raw data (NAaB is a great program combining Okuns penetration data and armour data from FaceHard - http://www.panzer-war.com/Naab/NAaB.html), but also fit that to provide believeable results at the ranges which dominate surface combat in WitP - I personally consider this to be the 5,000 to 15,000yard range band. When doing my own asessment of the guns, I also tried to fit the values within the same 'bracket' as stock, as I felt moving away from this might break gameplay. In retrospect this was a bad move, and I intend to redo alot of the data for AltWNT so that we no longer have BBs with an IZ that extends to 11,000yards. I will also try to account for the effect of explosive in HE rounds, though I'm a little worried this might break AA fire. I may try to scrap the 'weight' system of effect altogeather and do a composite 'kinetic + chemical energy' system to see how it works. There are some other factors though, that without knowing how the game uses the penetration value, we cannot resonably account for; -Formula for deck penetration at long ranges; how is the game calculating this from the penetration value? Is it even doing this at all? How can it account for the difference in a HV low elevation gun and a LV high elevation gun?? -Effect of armour thickness to shell diameter ratio (T/D), and its effects on penetration; does the game estimate shell size from effect? Is this considered at all? Probably not. To be honest, while the data for naval guns is far from perfect, the entire surface combat model (especially the armour schemes!) is pretty sketchy, so there is only so much we can really do by changing the data.
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