Movement quirk - bug or WAD (Full Version)

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erstad -> Movement quirk - bug or WAD (10/17/2009 9:28:21 PM)

OK, this is an odd one.

I have a stack of units that had started moving to a destination, but I can canceled the movement on a previous turn.

If I take one of the units that was previously going to that destination, and direct it to go there, it starts at 0 miles. This is what I expect.

If I click the first unit in the hex, tell it to move to the destination hex, and then set all to march, the other units start at 30 miles, which assume is where they left off moving previously.

I've attached a save. If anyone looks at this, let me know and I can PM some useful details, like which hexes/units :-)





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