Allied sub torp hit -> crash (Full Version)

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EUBanana -> Allied sub torp hit -> crash (10/18/2009 11:35:28 PM)

Got a weird one here - when an Allied submarine successfully torps something, the game crashes out. Happens repeatedly if the combat file is replayed, always at the same point.

First time it happened I shrugged and considered it a glitch, and forged on using the text combat report rather than looking over the replay.

Second time though is a pattern! fortunately Allied torpedoes don't explode often enough to take the game out as well as the Japs...

I have an offending combat report pws file here if someone can take a look at it?




Don Bowen -> RE: Allied sub torp hit -> crash (10/19/2009 12:12:59 AM)


A Save!!!!!!!




EUBanana -> RE: Allied sub torp hit -> crash (10/19/2009 12:18:00 AM)

It's too big to PM unfortunately, I need an email. [:'(]




baghdadbob -> RE: Allied sub torp hit -> crash (10/19/2009 12:21:18 AM)

Same thing happened in my PBEM game... I am US and my sub torpedoed a Jap CA then CTD.




Don Bowen -> RE: Allied sub torp hit -> crash (10/19/2009 12:57:42 AM)


quote:

ORIGINAL: EUBanana

It's too big to PM unfortunately, I need an email. [:'(]


Attach to this thread.




wdolson -> RE: Allied sub torp hit -> crash (10/19/2009 1:25:53 AM)

In the tech support forum, the file size limits are relaxed to allow uploading of saved games.

Bill





treespider -> RE: Allied sub torp hit -> crash (10/19/2009 1:36:05 AM)


quote:

ORIGINAL: wdolson

In the tech support forum, the file size limits are relaxed to allow uploading of saved games.

Bill





But de haz to zips dem first mon.




EUBanana -> RE: Allied sub torp hit -> crash (10/19/2009 9:58:17 AM)

Ah ha.

Ok then.





Don Bowen -> RE: Allied sub torp hit -> crash (10/19/2009 10:15:21 AM)


Ran the turn without issue. If you can tell me exactly which submarine makes the attack that causes the dump I will run that attack through the code in detail.

I don't think anyone else is reporting this though, so it might be something specific to your system.




EUBanana -> RE: Allied sub torp hit -> crash (10/19/2009 11:15:59 AM)


quote:

ORIGINAL: Don Bowen


Ran the turn without issue. If you can tell me exactly which submarine makes the attack that causes the dump I will run that attack through the code in detail.

I don't think anyone else is reporting this though, so it might be something specific to your system.


@work so from memory - it's the second naval action. AVP Bellatrix gets torpedoed, then some night bombing ,then a US submarine attacks DD Yugure I think it is south of Davao, crash.




LoBaron -> RE: Allied sub torp hit -> crash (10/19/2009 2:03:59 PM)

on second thought this could be a random event. thats the games just failing to react to a situation where an allied torpedo actually DOES explode... [8|]




EUBanana -> RE: Allied sub torp hit -> crash (10/19/2009 7:12:31 PM)

Buh! It happened again, in the Guad scenario this time.

S-38 gets attacked by ASW at night.

Then in the morning S-38 attacks a Jap DD, torpedo hits, crash.





LoBaron -> RE: Allied sub torp hit -> crash (10/19/2009 9:12:36 PM)

EUBanana have you tried switching everything like 64Bit colors or multi core support off or
didnt you use things like that?




EUBanana -> RE: Allied sub torp hit -> crash (10/19/2009 9:29:05 PM)


quote:

ORIGINAL: LoBaron
EUBanana have you tried switching everything like 64Bit colors or multi core support off or
didnt you use things like that?


No - though this crash didn't happen before, it's a recent thing. Maybe the patch or something did it.

I'll have a go minus the multicore support which I am using.




EUBanana -> RE: Allied sub torp hit -> crash (10/20/2009 10:00:02 AM)

I noticed in the combat report the sub attack is there, but no torpedo hit.

Could this be some sort of sync issue?




Sonny II -> RE: Allied sub torp hit -> crash (10/20/2009 7:01:41 PM)


quote:

ORIGINAL: EUBanana

I noticed in the combat report the sub attack is there, but no torpedo hit.

Could this be some sort of sync issue?



No, it is just a reporting issue - fixed in patch 02.




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